SUDA312

Russia
On FACEIT since 2024 215 matches tracked 61 matches in 30 days
ELO ▲ 103
2,334
30-day peak: 2,334
Rank EU
#89,977
Russia #23,558 in Russia
Last updated:

How does SUDA312 play?

Rating 1.08 K/R 0.77 ADR 81.2 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 215 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.0
Knife kills 9 in 215 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 25x 4K, 6 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +4.5, Win rate +5 pp, ELO +221
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
46 matches · 50% win rate
In match 3 of the day +74 ELO
38 matches · 37% win rate
On Tuesdays +50 ELO, win rate 35%

SUDA312 loses the most ELO on Ancient: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
44% better than 21%
0.78 better than 66%
83.7 better than 62%
1.06 better than 58%
59% of 362 duels better than 87%
27% of 33 situations better than 19%
Ancient46
50% better than 41%
0.81 better than 79%
82.7 better than 55%
1.15 better than 84%
59% of 269 duels better than 87%
39% of 31 situations better than 54%
Dust 235
54% better than 59%
0.73 better than 44%
75.9 better than 22%
1.00 better than 35%
60% of 166 duels better than 88%
62% of 13 situations better than 96%
Anubis30
53% right on the average
0.76 better than 56%
80.6 better than 47%
1.11 better than 74%
58% of 142 duels better than 84%
45% of 20 situations better than 71%
Nuke16
56% right on the average
0.74 better than 39%
78.0 better than 30%
1.01 better than 36%
52% of 102 duels better than 45%
42% of 12 situations better than 54%
Inferno11
64% -
0.73 -
79.6 -
1.09-
53% of 45 duels -
63% of 8 situations -
Cache8
25% -
0.74 -
78.2 -
1.05-
44% of 36 duels -
50% of 6 situations -
Vertigo6
67% -
0.90 -
94.4 -
1.23-
63% of 38 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUDA312 plays

Across 215 matches SUDA312 averages K/R 0.77, ADR 81.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 96 of 215 matches the rating was 1.10 or higher (45%), in 78 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. SUDA312 loses the most ELO on Ancient (−49 ELO, win rate 50%). Things go best on Dust 2 (+75 ELO, win rate 54%). Match no. 4 of the day goes best: 71% win rate, +12 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +4.5, Win rate +5 pp, ELO +221. Got weaker: Headshots −4 pp. Last 30 days: 61 matches, win rate 56%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.