STeNLuSS

Zambia
270 matches tracked 15 matches in 30 days
Last updated:

How does STeNLuSS play?

Rating 0.92 K/R 0.70 ADR 80.0 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 45%−6 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.88−0.15 · Ø 1.03 better than 9%
Pistol kills per match 2.6
Knife kills 1 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 17%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 39x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.7−1.6 · Ø 4.3 better than 16%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +18 pp
= Stayed the same
ADR at 79.4, ELO at 1,543
▼ Got worse
K/R −0.06, Rating −0.07, Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
38 matches · 45% win rate
On Cache −33 ELO
26 matches · 62% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 21%
On Mondays −21 ELO, win rate 29%

STeNLuSS loses the most ELO on Anubis: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
56% better than 71%
0.71 better than 43%
83.0 better than 69%
0.96 better than 33%
43% of 553 duels better than 14%
41% of 27 situations better than 59%
Mirage44
43% better than 24%
0.70 better than 36%
79.5 right on the average
0.92 better than 20%
52% of 241 duels better than 59%
50% of 14 situations better than 80%
Anubis38
45% better than 30%
0.69 better than 30%
80.2 right on the average
0.90 better than 13%
49% of 211 duels better than 40%
47% of 15 situations better than 73%
Inferno29
34% better than 8%
0.72 right on the average
79.1 right on the average
0.96 better than 34%
46% of 141 duels better than 26%
44% of 18 situations better than 71%
Cache26
62% -
0.64 -
74.0 -
0.87-
42% of 122 duels -
25% of 4 situations -
Ancient17
24% better than 1%
0.65 better than 15%
74.4 better than 22%
0.83 better than 5%
42% of 90 duels better than 11%
50% of 4 situations better than 81%
Vertigo8
38% -
0.62 -
74.6 -
0.80-
41% of 34 duels -
100% of 2 situations -
Nuke7
29% -
0.77 -
84.8 -
0.97-
53% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STeNLuSS plays

Across 270 matches STeNLuSS averages K/R 0.70, ADR 80.0 and a rating of 0.92. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 75 of 270 matches the rating was 1.10 or higher (28%), in 140 it was below 0.90. In 204 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. STeNLuSS loses the most ELO on Anubis (−54 ELO, win rate 45%). Things go best on Mirage (+56 ELO, win rate 43%). Match no. 3 of the day goes best: 63% win rate, −6 ELO. Improved over the last three months: Win rate +18 pp. Got weaker: K/R −0.06, Rating −0.07, Headshots −2 pp. Unchanged in recent months: ADR at 79.4, ELO at 1,543. Last 30 days: 15 matches, win rate 27%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.