STWKI

Vanuatu
186 matches tracked 21 matches in 30 days
Last updated:

How does STWKI play?

Rating 1.02 (from 143 matches) K/R 0.73 ADR 79.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.96−0.04 · Ø 1.00 better than 36%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.0%).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 71%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 45%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 26x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 2.9−1.5 · Ø 4.4 better than 20%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 80%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, ADR +7.5, Headshots +3 pp, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −56

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −11 ELO
21 matches · 52% win rate
On Dust 2 −2 ELO
54 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 34%

STWKI loses the most ELO on Anubis: −11 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Most kills in a match: 62 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 55%
0.75 better than 64%
81.7 better than 61%
1.04 better than 64%
55% of 245 duels better than 77%
43% of 28 situations better than 64%
Dust 254
48% better than 40%
0.71 better than 44%
77.1 better than 37%
1.02 better than 56%
55% of 162 duels better than 77%
38% of 21 situations better than 53%
Anubis21
52% better than 53%
0.76 better than 69%
81.8 better than 62%
1.07 better than 74%
55% of 56 duels better than 75%
0% of 4 situations better than 1%
Ancient17
47% better than 36%
0.62 better than 8%
73.0 better than 18%
0.88-
45% of 42 duels better than 23%
0% of 3 situations better than 1%
Cache12
58% -
0.72 -
75.9 -
0.98-
56% of 43 duels -
27% of 11 situations -
Nuke7
29% -
0.76 -
83.4 -
0.96-
38% of 34 duels -
100% of 2 situations -
Inferno6
17% -
0.65 -
73.5 -
0.82-
45% of 40 duels -
50% of 2 situations -
Vertigo5
60% -
0.93 -
86.2 -
1.34-
56% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STWKI plays

Across 186 matches STWKI averages K/R 0.73 and ADR 79.1; the rating across the 143 rated matches is 1.02. Biggest strength: Headshot rate at 53%, better than 82% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 51 of 143 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 101 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. STWKI loses the most ELO on Anubis (−11 ELO, win rate 52%). Things go best on Mirage (+94 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, +16 ELO. Improved over the last three months: K/R +0.11, ADR +7.5, Headshots +3 pp, Win rate +17 pp. Got weaker: ELO −56. Last 30 days: 21 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.