STUNNNN

Pakistan
117 matches tracked 11 matches in 30 days
Last updated:

How does STUNNNN play?

Rating 0.88 K/R 0.65 ADR 73.9 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 18%

Clutch

Weakness
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.86−0.14 · Ø 1.00 better than 11%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 6%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 13%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 3x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +10 pp, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.26, ADR −13.6, Win rate −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.62 (at the start 0.78). Clearly below the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 +3 ELO, win rate 44%
On Saturdays ±0 ELO, win rate 44%

STUNNNN loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 77%
0.62 better than 9%
70.9 better than 13%
0.84 better than 6%
39% of 254 duels better than 7%
32% of 25 situations better than 34%
Dust 220
35% better than 9%
0.65 better than 21%
76.4 better than 37%
0.88 better than 16%
53% of 87 duels better than 71%
75% of 8 situations better than 99%
Ancient16
44% better than 30%
0.68 better than 35%
75.6 better than 31%
0.95 better than 46%
53% of 77 duels better than 74%
45% of 11 situations better than 70%
Cache10
40% -
0.67 -
75.7 -
0.89-
42% of 52 duels -
14% of 7 situations -
Anubis7
71% -
0.69 -
76.8 -
0.95-
59% of 34 duels -
75% of 4 situations -
Inferno7
29% -
0.67 -
75.2 -
0.92-
44% of 27 duels -
25% of 4 situations -
Nuke7
57% -
0.67 -
74.0 -
0.92-
69% of 32 duels -
60% of 5 situations -
Vertigo7
57% -
0.64 -
74.9 -
0.83-
46% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STUNNNN plays

Across 117 matches STUNNNN averages K/R 0.65, ADR 73.9 and a rating of 0.88. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: Rating at 0.88, better than only 10% of level 6 players. Averages 14.2 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 26 of 117 matches the rating was 1.10 or higher (22%), in 60 it was below 0.90. In 96 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. STUNNNN loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+25 ELO, win rate 35%). Improved over the last three months: Headshots +10 pp, ELO +165. Got weaker: K/R −0.16, Rating −0.26, ADR −13.6, Win rate −3 pp. Last 30 days: 11 matches, win rate 45%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.