STRONGSTAR

AG
On FACEIT since 2018 213 matches tracked 46 matches in 30 days
Last updated:

How does STRONGSTAR play?

Rating 1.03 K/R 0.74 ADR 79.9 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 3.3
Knife kills 5 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 44%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +715
= Stayed the same
K/R at 0.74, ADR at 80.1, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
26 matches · 38% win rate
In match 3 of the day −72 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 −60 ELO, win rate 41%
On Saturdays −26 ELO, win rate 37%

STRONGSTAR loses the most ELO on Inferno: −81 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.58 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
51% better than 44%
0.74 better than 45%
78.9 better than 35%
1.03 better than 42%
53% of 233 duels better than 57%
24% of 46 situations better than 14%
Anubis39
51% better than 45%
0.73 better than 40%
83.4 better than 61%
1.01 better than 35%
43% of 124 duels better than 8%
42% of 26 situations better than 58%
Mirage28
64% better than 88%
0.75 right on the average
78.2 better than 34%
1.08 better than 63%
53% of 104 duels better than 59%
31% of 13 situations better than 29%
Ancient26
46% better than 26%
0.75 right on the average
80.9 better than 44%
1.08 better than 62%
54% of 97 duels better than 63%
44% of 18 situations better than 67%
Inferno26
38% better than 4%
0.66 better than 10%
74.9 better than 11%
0.92 better than 7%
45% of 74 duels better than 10%
50% of 8 situations better than 80%
Nuke14
57% -
0.75 -
78.3 -
1.07-
42% of 52 duels -
54% of 13 situations -
Cache5
60% -
0.84 -
99.1 -
1.12-
63% of 27 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STRONGSTAR plays

Across 213 matches STRONGSTAR averages K/R 0.74, ADR 79.9 and a rating of 1.03. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 81 of 213 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: May 2026 at 1.08. STRONGSTAR loses the most ELO on Inferno (−81 ELO, win rate 38%). Things go best from match 5 of the day (+167 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +167 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +715. Unchanged in recent months: K/R at 0.74, ADR at 80.1, Headshots at 53%. Last 30 days: 46 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.