STR4NGE_

St. Helena
On FACEIT since 2020 92 matches tracked 31 matches in 30 days
ELO ▲ 17
2,098
30-day peak: 2,099
Rank EU
#182,371
St. Helena #270 in St. Helena
Last updated:

How does STR4NGE_ play?

Rating 0.99 K/R 0.70 ADR 77.3 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.9
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.3%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether STR4NGE_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 30% win rate

STR4NGE_ loses the most ELO from match 5 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 44%
0.72 better than 42%
77.2 better than 33%
1.05 better than 59%
47% of 117 duels better than 28%
33% of 24 situations better than 36%
Dust 228
46% better than 30%
0.75 better than 55%
83.5 better than 63%
1.05 better than 56%
54% of 95 duels better than 64%
23% of 22 situations better than 14%
Ancient18
33% better than 5%
0.64 better than 8%
70.5 better than 6%
0.86 better than 5%
43% of 56 duels better than 9%
44% of 9 situations better than 66%
Anubis5
40% -
0.66 -
73.1 -
0.85-
42% of 26 duels -
100% of 1 situations -
Nuke5
80% -
0.60 -
74.2 -
0.91-
42% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STR4NGE_ plays

Across 92 matches STR4NGE_ averages K/R 0.70, ADR 77.3 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 32 of 92 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. STR4NGE_ loses the most ELO from match 5 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (+60 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +60 ELO. Last 30 days: 31 matches, win rate 45%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.