STONEGOLEM

Albania
On FACEIT since 2017 310 matches tracked 73 matches in 30 days
ELO ▲ 220
3,325
30-day peak: 3,351
Rank EU ▼ 487 places
#2,206
Albania #16 in Albania
30 days · prev. #1,719 · best #1,719
Last updated:

How does STONEGOLEM play?

Rating 1.12 K/R 0.79 ADR 86.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 310 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.4
Knife kills 4 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 58%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 6 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 6.3+2.4 · Ø 3.9 better than 95%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether STONEGOLEM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 297 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −147 ELO
63 matches · 52% win rate
On Cache −116 ELO
21 matches · 48% win rate
On Mondays −94 ELO, win rate 44%

STONEGOLEM loses the most ELO on Dust 2: −147 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
52% better than 37%
0.82 better than 75%
90.0 better than 84%
1.15 better than 76%
56% of 460 duels better than 70%
30% of 53 situations better than 23%
Dust 263
52% better than 38%
0.81 better than 73%
86.2 better than 69%
1.14 better than 70%
53% of 306 duels right on the average
46% of 48 situations better than 70%
Anubis60
50% better than 32%
0.78 better than 62%
85.6 better than 69%
1.11 better than 64%
60% of 226 duels better than 86%
23% of 31 situations better than 15%
Ancient43
47% better than 23%
0.75 better than 46%
83.3 better than 55%
1.08 better than 57%
60% of 135 duels better than 87%
35% of 31 situations better than 41%
Cache21
48% better than 18%
0.76 better than 38%
84.5 better than 46%
1.11 better than 47%
61% of 71 duels better than 80%
29% of 14 situations better than 26%
Nuke20
35% better than 3%
0.76 better than 47%
78.8 better than 32%
1.04 better than 36%
55% of 92 duels better than 59%
44% of 9 situations better than 61%
Inferno11
45% -
0.78 -
86.1 -
1.06-
50% of 44 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STONEGOLEM plays

Across 310 matches STONEGOLEM averages K/R 0.79, ADR 86.2 and a rating of 1.12. Biggest strength: Utility damage per round at 6.3, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Mirage with a 52% win rate in 92 matches. In 151 of 310 matches the rating was 1.10 or higher (49%), in 90 it was below 0.90. In 261 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. STONEGOLEM loses the most ELO on Dust 2 (−147 ELO, win rate 52%). Things go best on Ancient (+85 ELO, win rate 47%). Match no. 4 of the day goes best: 54% win rate, −30 ELO. Last 30 days: 73 matches, win rate 55%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.