STOLzz1

Mongolia
On FACEIT since 2025 69 matches tracked
ELO
2,254
Peak across the last 69 matches: 2,302
Rank SEA ▼ 457 places
#2,657
Mongolia #653 in Mongolia
30 days · prev. #2,200 · best #2,165
Last updated:

How does STOLzz1 play?

Rating 1.24 (from 45 matches) K/R 0.90 ADR 95.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 45 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 3.0
Knife kills 2 in 69 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.6% of rounds and so well above the average (13.4%).

2K rounds 18.6%+5.2 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 9x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, Rating at 1.24, ADR at 96.8, Headshots at 54%, Win rate at 56%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.91 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
25 matches · 40% win rate

STOLzz1 loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 58%
0.89 better than 94%
96.0 better than 96%
1.26 better than 95%
53% of 102 duels better than 61%
40% of 10 situations better than 57%
Dust 215
47% better than 33%
1.00 better than 99%
101.9 better than 98%
1.44-
60% of 65 duels better than 89%
54% of 13 situations better than 87%
Anubis11
55% -
0.89 -
91.3 -
1.23-
59% of 37 duels -
100% of 1 situations -
Ancient8
63% -
0.78 -
94.7 -
0.88-
38% of 24 duels -
100% of 1 situations -
Inferno8
75% -
0.91 -
96.6 -
1.06-
69% of 39 duels -
20% of 5 situations -
Nuke3
67% -
0.80 -
84.2 -
0.98-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STOLzz1 plays

Across 69 matches STOLzz1 averages K/R 0.90 and ADR 95.7; the rating across the 45 rated matches is 1.24. Biggest strength: Damage per round (ADR) at 95.7, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 27 of 45 matches the rating was 1.10 or higher (60%), in 7 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. STOLzz1 loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+22 ELO, win rate 54%). Unchanged in recent months: K/R at 0.91, Rating at 1.24, ADR at 96.8, Headshots at 54%, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.