STOIC2990

Mongolia
143 matches tracked 29 matches in 30 days
ELO ▲ 150
2,032
30-day peak: 2,079
Rank SEA ▲ 171 places
#5,840
Mongolia #1,591 in Mongolia
30 days · prev. #6,011 · best #4,833
Last updated:

How does STOIC2990 play?

Rating 1.06 (from 107 matches) K/R 0.75 ADR 79.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 12x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +5.1
= Stayed the same
Rating at 1.07, Headshots at 56%
▼ Got worse
Win rate −3 pp, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
33 matches · 52% win rate
On Mirage −19 ELO
54 matches · 50% win rate
Between 12:00 and 18:00 −187 ELO, win rate 42%
On Tuesdays −85 ELO, win rate 40%

STOIC2990 loses the most ELO on Dust 2: −88 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 44%
0.75 better than 57%
80.7 better than 52%
1.03 better than 53%
56% of 117 duels better than 79%
61% of 18 situations better than 94%
Dust 233
52% right on the average
0.72 better than 41%
77.1 better than 30%
0.95 better than 22%
49% of 77 duels better than 37%
32% of 19 situations better than 34%
Inferno19
37% better than 10%
0.73 right on the average
78.4 better than 38%
1.17-
63% of 40 duels better than 91%
-
Anubis17
59% better than 75%
0.82 better than 87%
79.2 better than 40%
1.15 better than 87%
63% of 68 duels better than 96%
22% of 9 situations better than 16%
Nuke8
63% -
0.87 -
87.0 -
1.22-
40% of 20 duels -
33% of 12 situations -
Ancient6
33% -
0.75 -
80.7 -
1.13-
60% of 10 duels -
0% of 2 situations -
Cache4
25% -
0.67 -
67.4 -
0.98-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How STOIC2990 plays

Across 143 matches STOIC2990 averages K/R 0.75 and ADR 79.4; the rating across the 107 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 47 of 107 matches the rating was 1.10 or higher (44%), in 33 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: June 2026 at 1.14. STOIC2990 loses the most ELO on Dust 2 (−88 ELO, win rate 52%). Things go best in match 2 of the day (−119 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −119 ELO. Improved over the last three months: K/R +0.04, ADR +5.1. Got weaker: Win rate −3 pp, ELO −70. Unchanged in recent months: Rating at 1.07, Headshots at 56%. Last 30 days: 29 matches, win rate 55%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.