STING__

Russia
On FACEIT since 2017 106 matches tracked 49 matches in 30 days
ELO ▼ 105
2,424
30-day peak: 2,535
Rank EU
#67,878
Russia #19,202 in Russia
Last updated:

How does STING__ play?

Rating 0.94 (from 72 matches) K/R 0.72 ADR 77.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.10, ADR −10.7, Win rate −15 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −30 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 1.68 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 42%
0.73 better than 42%
81.3 right on the average
0.97 better than 27%
50% of 134 duels better than 42%
37% of 19 situations better than 47%
Dust 231
61% better than 81%
0.74 better than 48%
77.6 better than 33%
0.94 better than 17%
51% of 68 duels right on the average
25% of 12 situations better than 17%
Ancient11
36% -
0.65 -
69.8 -
0.84-
29% of 38 duels -
20% of 10 situations -
Anubis11
64% -
0.73 -
78.8 -
1.01-
36% of 28 duels -
0% of 6 situations -
Nuke9
22% -
0.63 -
66.3 -
0.77-
40% of 10 duels -
0% of 3 situations -
Cache3
100% -
0.86 -
83.0 -
1.24-
33% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STING__ plays

Across 106 matches STING__ averages K/R 0.72 and ADR 77.4; the rating across the 72 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 18 of 72 matches the rating was 1.10 or higher (25%), in 39 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Things go best on Mirage (+19 ELO, win rate 50%). Got weaker: K/R −0.10, ADR −10.7, Win rate −15 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 49 matches, win rate 47%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.