STARIQOL

Bulgaria
233 matches tracked
Last updated:

How does STARIQOL play?

Rating 0.89 K/R 0.62 ADR 68.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 14%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.0
Knife kills 3 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (3.7%).

2K rounds 10.4%−2.3 pp · Ø 12.7% better than 7%
3K rounds 1.8%−1.9 pp · Ø 3.7% better than 1%
MVPs per match 1.5−0.6 · Ø 2.1 better than 3%
4Ks and aces 10x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp, Win rate +6 pp, ELO +76
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.09, ADR −7.3

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.59 (at the start 0.68). Well below the average (0.70).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −99 ELO
33 matches · 39% win rate
On Dust 2 −35 ELO
38 matches · 47% win rate
Between 12:00 and 18:00 −122 ELO, win rate 40%
On Sundays −133 ELO, win rate 40%

STARIQOL loses the most ELO on Anubis: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 1.74 · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
57% better than 75%
0.63 better than 15%
70.9 better than 12%
0.89 better than 25%
53% of 196 duels better than 73%
44% of 54 situations better than 69%
Dust 238
47% better than 42%
0.63 better than 17%
67.1 better than 5%
0.90 better than 26%
42% of 109 duels better than 16%
26% of 34 situations better than 20%
Mirage35
74% better than 98%
0.56 better than 3%
60.7 better than 1%
0.84 better than 12%
52% of 94 duels better than 69%
43% of 21 situations better than 65%
Anubis33
39% better than 18%
0.58 better than 4%
66.6 better than 4%
0.83 better than 7%
40% of 94 duels better than 8%
40% of 30 situations better than 57%
Inferno33
36% better than 10%
0.67 better than 41%
72.2 better than 27%
0.98 better than 57%
57% of 87 duels better than 86%
28% of 25 situations better than 28%
Cache14
29% -
0.63 -
72.6 -
0.88-
25% of 32 duels -
25% of 12 situations -
Nuke13
54% -
0.65 -
70.4 -
0.92-
43% of 35 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How STARIQOL plays

Across 233 matches STARIQOL averages K/R 0.62, ADR 68.4 and a rating of 0.89. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 5 players. Averages 13.4 kills per match with 36% headshots. The strongest map is Mirage with a 74% win rate in 35 matches. In 49 of 233 matches the rating was 1.10 or higher (21%), in 130 it was below 0.90. In 134 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 0.95. STARIQOL loses the most ELO on Anubis (−99 ELO, win rate 39%). Things go best on Ancient (+23 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −2 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp, ELO +76. Got weaker: K/R −0.09, Rating −0.09, ADR −7.3. Last 30 days: 3 matches, win rate 33%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.