SSGEM

Kazakhstan
68 matches tracked
Last updated:

How does SSGEM play?

Rating 1.09 K/R 0.78 ADR 80.1 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerEntryClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 100% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 40%−7 pp · Ø 47% better than 18%
AWP share of kills 17% no comparison
K/D 1.10+0.12 · Ø 0.98 better than 90%
Pistol kills per match 2.3
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3% no comparison
3K rounds 10.7% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39% no comparison
Utility damage per round 10.7 no comparison
Enemies flashed per round 0.43 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 82%

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +15 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% better than 56%
0.80 better than 87%
81.7 better than 64%
1.13 better than 89%
62% of 117 duels better than 97%
43% of 14 situations better than 64%
Mirage18
44% better than 30%
0.77 better than 78%
79.8 better than 58%
1.07 better than 79%
43% of 93 duels better than 16%
50% of 10 situations better than 81%
Anubis11
82% -
0.89 -
91.9 -
1.28-
64% of 56 duels -
13% of 8 situations -
Ancient7
29% -
0.63 -
68.4 -
0.90-
48% of 25 duels -
43% of 7 situations -
Nuke7
71% -
0.73 -
74.9 -
0.99-
70% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SSGEM plays

Across 68 matches SSGEM averages K/R 0.78, ADR 80.1 and a rating of 1.09. Biggest strength: K/D at 1.10, better than 90% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 18% of level 7 players. Averages 16.6 kills per match with 40% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 29 of 68 matches the rating was 1.10 or higher (43%), in 23 it was below 0.90. Things go best on Dust 2 (+3 ELO, win rate 52%). Last 30 days: 1 matches, win rate 100%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.