SPAZM-UA
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Average60% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so slightly below the average (45%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (3.9%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.72 (at the start 0.65). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.01 (at the start 0.90). Just above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 93.8. Last 3 months: 84.4 (at the start 73.1). Clearly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 42% (at the start 45%). Clearly below the average (45%).
Matches won (win rate)
Best month: October 2026 with 86%. Last 3 months: 56% (at the start 57%). Clearly above the average (51%).
Best month: October 2026 with 1,299. Last 3 months: 1,299 (at the start 1,258).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 48 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SPAZM-UA loses the most ELO in match 1 of the day: −62 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.76 · Ancient
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 48 matchesCompared with players on the same level who have at least 15 matches on the map.
How SPAZM-UA plays
Across 48 matches SPAZM-UA averages K/R 0.69, ADR 79.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 6 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 15 of 48 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. SPAZM-UA loses the most ELO in match 1 of the day (−62 ELO, win rate 33%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +11.3. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 56%, ELO at 1,299. Last 30 days: 11 matches, win rate 64%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.