SOCCER-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 653 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Strength64% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.74 K/D and so well below the average (0.95).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (3.6%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.56. Last 3 months unchanged at 0.55. Well below the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Well below the average (0.97).
Damage per round (ADR)
Best month: June 2026 with 60.1. Last 3 months: 57.0 (at the start 59.8). Well below the average (77.1).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 50% (at the start 52%). Well above the average (43%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 33% (at the start 48%). Well below the average (52%).
Best month: July 2026 with 1,156. Last 3 months: 938 (at the start 1,129).
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 24 · Ancient
- Highest rating in a match: 1.57 · Ancient
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How SOCCER- plays
Across 67 matches SOCCER- averages K/R 0.55, ADR 58.9 and a rating of 0.77. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 4 players. Most room to improve: Damage per round (ADR) at 58.9, better than only 1% of level 4 players. Averages 12.0 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 13 of 67 matches the rating was 1.10 or higher (19%), in 47 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.79. Got weaker: Headshots −2 pp, Win rate −15 pp, ELO −191. Unchanged in recent months: K/R at 0.55, Rating at 0.77, ADR at 57.0. Last 30 days: 1 matches, win rate 0%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.