SOBR:)

Russia
On FACEIT since 2014 228 matches tracked 59 matches in 30 days
ELO ▲ 150
3,079
30-day peak: 3,106
Rank EU ▲ 3,256 places
#5,963
Russia #1,662 in Russia
30 days · prev. #9,219 · best #5,510
Last updated:

How does SOBR:) play?

Rating 1.07 (from 185 matches) K/R 0.73 ADR 78.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.8
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp
= Stayed the same
K/R at 0.73, ADR at 78.6
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
41 matches · 46% win rate
In match 2 of the day −22 ELO
42 matches · 48% win rate
On Tuesdays +25 ELO, win rate 49%

SOBR:) loses the most ELO on Mirage: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
52% better than 38%
0.74 better than 41%
80.4 better than 41%
1.10 better than 58%
53% of 270 duels right on the average
43% of 46 situations better than 60%
Anubis49
61% better than 71%
0.75 right on the average
77.3 better than 26%
1.12 better than 68%
58% of 185 duels better than 79%
33% of 30 situations better than 36%
Mirage41
46% better than 16%
0.70 better than 22%
76.6 better than 22%
0.98 better than 21%
48% of 115 duels better than 23%
38% of 32 situations better than 47%
Ancient19
32% better than 2%
0.71 better than 26%
77.3 better than 24%
0.98-
55% of 49 duels better than 65%
27% of 15 situations better than 21%
Nuke15
73% better than 91%
0.75 better than 41%
80.2 better than 38%
1.10-
61% of 23 duels better than 83%
50% of 6 situations better than 74%
Inferno6
100% -
0.75 -
80.2 -
1.12-
54% of 24 duels -
0% of 2 situations -
Overpass4
50% -
0.73 -
67.3 -
0.77-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SOBR:) plays

Across 228 matches SOBR:) averages K/R 0.73 and ADR 78.5; the rating across the 185 rated matches is 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 82 of 185 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 153 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. SOBR:) loses the most ELO on Mirage (−31 ELO, win rate 46%). Things go best from match 5 of the day (+194 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +194 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.73, ADR at 78.6. Last 30 days: 59 matches, win rate 54%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.