SN11CH

Christmas Island
On FACEIT since 2020 58 matches tracked 27 matches in 30 days
ELO ▲ 14
2,096
30-day peak: 2,171
Rank EU
#183,723
Christmas Island #118 in Christmas Island
Last updated:

How does SN11CH play?

Rating 1.01 K/R 0.72 ADR 83.8 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.1
Knife kills 2 in 58 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 19x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SN11CH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.82 · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 88%
0.78 better than 71%
87.4 better than 82%
1.09 better than 71%
52% of 112 duels better than 58%
67% of 9 situations better than 97%
Dust 211
45% -
0.72 -
79.7 -
0.95-
53% of 49 duels -
50% of 4 situations -
Anubis10
60% -
0.63 -
79.0 -
0.93-
38% of 52 duels -
0% of 3 situations -
Ancient8
50% -
0.78 -
87.4 -
1.08-
58% of 40 duels -
40% of 5 situations -
Nuke4
25% -
0.66 -
81.5 -
0.91-
44% of 27 duels -
0% of 3 situations -
Inferno3
33% -
0.69 -
86.8 -
0.97-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SN11CH plays

Across 58 matches SN11CH averages K/R 0.72, ADR 83.8 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 21 of 58 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 58 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Things go best in match 1 of the day (+28 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +28 ELO. Last 30 days: 27 matches, win rate 52%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.