SMNxD

Sweden
On FACEIT since 2015 220 matches tracked 42 matches in 30 days
ELO ▼ 8
3,059
30-day peak: 3,230
Rank EU ▼ 1,951 places
#6,443
Sweden #190 in Sweden
30 days · prev. #4,492 · best #3,785
Last updated:
Next update possible in 9m 23s

How does SMNxD play?

Rating 1.04 (from 171 matches) K/R 0.71 ADR 77.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 4 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 20x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, Win rate +13 pp, ELO +466
= Stayed the same
K/R at 0.71, ADR at 77.5, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
25 matches · 48% win rate
On Thursdays −26 ELO, win rate 41%

SMNxD loses the most ELO on Nuke: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 47%
0.71 better than 26%
76.6 better than 22%
1.05 better than 44%
52% of 227 duels better than 46%
47% of 49 situations better than 75%
Dust 258
47% better than 21%
0.69 better than 19%
75.9 better than 20%
1.04 better than 38%
46% of 183 duels better than 17%
50% of 28 situations better than 78%
Inferno27
63% right on the average
0.69 better than 16%
77.1 better than 16%
0.99 better than 16%
55% of 71 duels better than 43%
44% of 9 situations better than 63%
Nuke25
48% better than 23%
0.77 right on the average
81.4 better than 45%
1.09 better than 55%
58% of 72 duels better than 74%
14% of 14 situations better than 7%
Cache24
54% better than 38%
0.70 better than 13%
75.3 better than 12%
1.00 better than 17%
39% of 89 duels better than 2%
29% of 17 situations better than 26%
Overpass3
67% -
1.03 -
92.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SMNxD plays

Across 220 matches SMNxD averages K/R 0.71 and ADR 77.0; the rating across the 171 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 68 of 171 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 140 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. SMNxD loses the most ELO on Nuke (−29 ELO, win rate 48%). Things go best on Dust 2 (+191 ELO, win rate 47%). Match no. 3 of the day goes best: 58% win rate, +89 ELO. Improved over the last three months: Rating +0.09, Win rate +13 pp, ELO +466. Unchanged in recent months: K/R at 0.71, ADR at 77.5, Headshots at 44%. Last 30 days: 42 matches, win rate 55%, net ELO +253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.