SMIR_NOFF

Guam
244 matches tracked 28 matches in 30 days
Last updated:

How does SMIR_NOFF play?

Rating 1.03 K/R 0.74 ADR 83.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.3
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 22x 4K, 7 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +217
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 82.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −267 ELO
44 matches · 45% win rate
On Mirage −196 ELO
93 matches · 53% win rate
Between 18:00 and 24:00 −241 ELO, win rate 46%
On Wednesdays −207 ELO, win rate 42%

SMIR_NOFF loses the most ELO in match 3 of the day: −267 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% better than 60%
0.77 better than 70%
85.0 better than 75%
1.08 better than 73%
55% of 406 duels better than 77%
35% of 51 situations better than 41%
Dust 267
55% better than 66%
0.76 better than 69%
82.5 better than 66%
1.05 better than 65%
53% of 298 duels better than 66%
37% of 41 situations better than 49%
Ancient32
50% right on the average
0.73 better than 55%
86.8 better than 83%
1.01 better than 56%
49% of 117 duels better than 41%
43% of 14 situations better than 63%
Cache22
41% -
0.68 -
83.4 -
0.96-
48% of 113 duels -
60% of 5 situations -
Inferno17
53% right on the average
0.64 better than 16%
71.9 better than 16%
0.91 better than 20%
45% of 64 duels better than 21%
43% of 7 situations better than 63%
Nuke8
25% -
0.74 -
85.1 -
0.98-
37% of 35 duels -
29% of 7 situations -
Anubis5
40% -
0.62 -
67.8 -
0.86-
65% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SMIR_NOFF plays

Across 244 matches SMIR_NOFF averages K/R 0.74, ADR 83.1 and a rating of 1.03. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 8 players. Averages 16.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 55% win rate in 67 matches. In 107 of 244 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 179 matches with detailed stats: 22 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. SMIR_NOFF loses the most ELO in match 3 of the day (−267 ELO, win rate 45%). Things go best on Dust 2 (+245 ELO, win rate 55%). Match no. 1 of the day goes best: 69% win rate, +147 ELO. Improved over the last three months: Win rate +4 pp, ELO +217. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 82.6. Last 30 days: 28 matches, win rate 68%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.