SL0007

Tajikistan
94 matches tracked 24 matches in 30 days
Last updated:

How does SL0007 play?

Rating 0.98 (from 73 matches) K/R 0.73 ADR 84.6 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.07 · Ø 1.04 better than 26%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 6x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 89%
Deaths per round 75%+4 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.05, ADR +5.0, Win rate +7 pp, ELO +214
= Stayed the same
K/R at 0.74, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
34 matches · 32% win rate
In match 3 of the day −25 ELO
23 matches · 26% win rate

SL0007 loses the most ELO on Mirage: −74 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.81 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
32% better than 2%
0.71 better than 34%
81.7 better than 54%
0.94 better than 18%
53% of 118 duels better than 59%
27% of 15 situations better than 19%
Dust 228
57% better than 68%
0.78 better than 67%
93.1 better than 92%
1.00 better than 34%
52% of 105 duels better than 54%
32% of 19 situations better than 32%
Ancient15
53% right on the average
0.66 better than 13%
77.4 better than 27%
0.89-
59% of 44 duels better than 88%
25% of 4 situations better than 18%
Anubis7
29% -
0.64 -
74.7 -
0.99-
35% of 17 duels -
50% of 2 situations -
Inferno4
50% -
0.86 -
93.0 -
1.24-
53% of 19 duels -
0% of 1 situations -
Nuke4
50% -
0.70 -
81.6 -
0.96-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SL0007 plays

Across 94 matches SL0007 averages K/R 0.73 and ADR 84.6; the rating across the 73 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 22 of 73 matches the rating was 1.10 or higher (30%), in 25 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. SL0007 loses the most ELO on Mirage (−74 ELO, win rate 32%). Things go best in match 1 of the day (−2 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −2 ELO. Improved over the last three months: Rating +0.05, ADR +5.0, Win rate +7 pp, ELO +214. Unchanged in recent months: K/R at 0.74, Headshots at 58%. Last 30 days: 24 matches, win rate 50%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.