SKR1L_PEEK

Japan
On FACEIT since 2023 219 matches tracked 75 matches in 30 days
Last updated:

How does SKR1L_PEEK play?

Rating 0.94 K/R 0.67 ADR 72.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.0
Knife kills 3 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 24x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +243
= Stayed the same
K/R at 0.68, ADR at 73.2, Headshots at 52%, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
64 matches · 41% win rate
On Anubis −47 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 +6 ELO, win rate 37%
On Fridays −1 ELO, win rate 35%

SKR1L_PEEK loses the most ELO on Mirage: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
41% better than 16%
0.66 better than 15%
71.0 better than 10%
0.91 better than 14%
53% of 209 duels better than 61%
38% of 42 situations right on the average
Ancient39
54% better than 57%
0.66 better than 14%
70.7 better than 5%
0.92 better than 17%
52% of 122 duels better than 54%
35% of 26 situations better than 47%
Anubis39
46% better than 29%
0.67 better than 18%
74.2 better than 18%
0.94 better than 21%
47% of 142 duels better than 25%
32% of 25 situations better than 34%
Dust 231
42% better than 19%
0.75 better than 57%
75.9 better than 24%
1.08 better than 67%
50% of 113 duels better than 43%
28% of 25 situations better than 23%
Nuke23
26% better than 1%
0.64 better than 7%
73.5 better than 14%
0.86 better than 3%
46% of 123 duels better than 16%
35% of 20 situations better than 39%
Inferno17
41% better than 18%
0.66 better than 13%
73.7 better than 12%
0.92 better than 11%
57% of 68 duels better than 67%
22% of 9 situations better than 15%
Cache6
50% -
0.75 -
77.8 -
1.00-
50% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SKR1L_PEEK plays

Across 219 matches SKR1L_PEEK averages K/R 0.67, ADR 72.9 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.9, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 52% headshots. The strongest map is Ancient with a 54% win rate in 39 matches. In 63 of 219 matches the rating was 1.10 or higher (29%), in 104 it was below 0.90. In 197 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. SKR1L_PEEK loses the most ELO on Mirage (−55 ELO, win rate 41%). Things go best on Ancient (+61 ELO, win rate 54%). Match no. 4 of the day goes best: 52% win rate. Improved over the last three months: Rating +0.05, ELO +243. Unchanged in recent months: K/R at 0.68, ADR at 73.2, Headshots at 52%, Win rate at 43%. Last 30 days: 75 matches, win rate 40%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.