SK-WALLE

Argentina
On FACEIT since 2019 216 matches tracked 36 matches in 30 days
Last updated:

How does SK-WALLE play?

Rating 1.03 (from 204 matches) K/R 0.75 ADR 81.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.8
Knife kills 16 in 216 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 22x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.9+2.8 · Ø 4.1 better than 93%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 90%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.0
▼ Got worse
ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.75. Slightly above the average (0.71).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
43 matches · 44% win rate
On Nuke −52 ELO
31 matches · 61% win rate
On Sundays +21 ELO, win rate 42%

SK-WALLE loses the most ELO on Mirage: −80 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.51 · Nuke
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
44% better than 29%
0.74 better than 63%
81.4 better than 63%
0.99 better than 48%
51% of 355 duels better than 55%
38% of 24 situations right on the average
Mirage43
44% better than 30%
0.77 better than 78%
82.6 better than 72%
1.06 better than 76%
51% of 238 duels better than 57%
27% of 22 situations better than 23%
Inferno39
49% better than 43%
0.74 better than 65%
82.2 better than 67%
1.04 better than 67%
52% of 182 duels better than 59%
45% of 22 situations better than 67%
Nuke31
61% better than 76%
0.79 better than 74%
84.7 better than 68%
1.11 better than 77%
50% of 149 duels better than 43%
41% of 17 situations better than 58%
Ancient15
60% better than 81%
0.73 better than 54%
76.1 better than 26%
0.98-
37% of 67 duels better than 1%
30% of 10 situations better than 28%
Anubis12
25% -
0.69 -
74.4 -
0.95-
37% of 51 duels -
13% of 8 situations -
Cache5
20% -
0.81 -
90.1 -
1.08-
64% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SK-WALLE plays

Across 216 matches SK-WALLE averages K/R 0.75 and ADR 81.7; the rating across the 204 rated matches is 1.03. Biggest strength: Utility damage per round at 6.9, better than 93% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 7 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 82 of 204 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. SK-WALLE loses the most ELO on Mirage (−80 ELO, win rate 44%). Things go best on Inferno (+53 ELO, win rate 49%). Match no. 4 of the day goes best: 55% win rate, −10 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: ELO −79. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.0. Last 30 days: 36 matches, win rate 67%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.