SK-VOLK
Name history of SK-VOLK
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does SK-VOLK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).
Compared with 1,895 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 76.8. Last 3 months: 75.2 (at the start 73.7). Clearly below the average (80.7).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 54% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: April 2026 with 63%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Best month: August 2026 with 2,340. Last 3 months: 2,095 (at the start 2,262).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 321 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SK-VOLK loses the most ELO on Cache: −103 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 1.87 · Ancient
Maps in detail
from the last 321 matchesCompared with players on the same level who have at least 15 matches on the map.
How SK-VOLK plays
Across 363 matches SK-VOLK averages K/R 0.67 and ADR 74.9; the rating across the 66 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 109 matches. In 82 of 321 matches the rating was 1.10 or higher (26%), in 152 it was below 0.90. In 289 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. SK-VOLK loses the most ELO on Cache (−103 ELO, win rate 50%). Things go best on Anubis (+128 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −50 ELO. Got weaker: Headshots −2 pp, ELO −167. Unchanged in recent months: K/R at 0.68, ADR at 75.2, Win rate at 50%. Last 30 days: 150 matches, win rate 53%, net ELO −155.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.