SK-VOLK

Russia
On FACEIT since 2017 363 matches tracked 150 matches in 30 days
ELO ▼ 176
2,095
30-day peak: 2,296
Rank OCE ▼ 277 places
#982
Russia #20 in Russia
30 days · prev. #705 · best #674
Last updated:
Next update possible in 1h 31m

How does SK-VOLK play?

Rating 0.94 (from 66 matches) K/R 0.67 ADR 74.9 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 321 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.93−0.09 · Ø 1.02 better than 15%
Pistol kills per match 2.5 from the last 321
Knife kills 3 in 321 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 28x 4K, 2 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.6 · Ø 4.4 better than 15%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.2, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −167

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −103 ELO
36 matches · 50% win rate
On Ancient −46 ELO
61 matches · 38% win rate
Between 0:00 and 6:00 −18 ELO, win rate 42%
On Thursdays −26 ELO, win rate 36%

SK-VOLK loses the most ELO on Cache: −103 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.87 · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
56% better than 70%
0.65 better than 11%
71.3 better than 9%
0.93 better than 18%
49% of 452 duels better than 38%
45% of 55 situations better than 73%
Ancient61
38% better than 10%
0.71 better than 33%
79.1 better than 37%
0.97 better than 31%
44% of 305 duels better than 14%
44% of 32 situations better than 66%
Anubis48
50% better than 44%
0.69 better than 27%
76.4 better than 27%
0.95 better than 23%
42% of 252 duels better than 10%
39% of 18 situations better than 54%
Dust 245
56% better than 68%
0.65 better than 12%
74.3 better than 19%
0.91 better than 13%
45% of 205 duels better than 18%
49% of 37 situations better than 78%
Cache36
50% -
0.66 -
74.9 -
0.91-
48% of 174 duels -
33% of 21 situations -
Nuke16
44% better than 16%
0.61 better than 2%
69.7 better than 4%
0.85 better than 3%
35% of 72 duels better than 1%
38% of 8 situations right on the average
Inferno5
40% -
0.45 -
58.9 -
0.64-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SK-VOLK plays

Across 363 matches SK-VOLK averages K/R 0.67 and ADR 74.9; the rating across the 66 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 109 matches. In 82 of 321 matches the rating was 1.10 or higher (26%), in 152 it was below 0.90. In 289 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. SK-VOLK loses the most ELO on Cache (−103 ELO, win rate 50%). Things go best on Anubis (+128 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −50 ELO. Got weaker: Headshots −2 pp, ELO −167. Unchanged in recent months: K/R at 0.68, ADR at 75.2, Win rate at 50%. Last 30 days: 150 matches, win rate 53%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.