SJE2

Germany
124 matches tracked 97 matches in 30 days
ELO ▲ 86
2,294
30-day peak: 2,320
Rank EU
#100,251
Germany #2,604 in Germany
Last updated:

How does SJE2 play?

Rating 0.96 K/R 0.70 ADR 82.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.07 · Ø 1.02 better than 17%
Pistol kills per match 2.3
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 25%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 21x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether SJE2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −62 ELO
48 matches · 44% win rate
On Inferno −35 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −55 ELO, win rate 42%

SJE2 loses the most ELO from match 5 of the day: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 34%
0.67 better than 17%
78.5 better than 38%
0.96 better than 23%
49% of 148 duels better than 36%
38% of 32 situations right on the average
Mirage40
50% better than 42%
0.68 better than 21%
79.9 better than 44%
0.92 better than 14%
49% of 204 duels better than 36%
68% of 25 situations better than 97%
Inferno20
40% better than 8%
0.78 better than 61%
85.4 better than 65%
1.03 better than 38%
57% of 107 duels better than 69%
20% of 10 situations better than 14%
Ancient8
75% -
0.87 -
105.2 -
1.20-
54% of 39 duels -
40% of 5 situations -
Anubis7
57% -
0.67 -
81.9 -
0.90-
52% of 31 duels -
33% of 6 situations -
Nuke5
40% -
0.65 -
81.7 -
0.80-
54% of 26 duels -
33% of 3 situations -
Cache4
50% -
0.72 -
89.4 -
1.05-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SJE2 plays

Across 124 matches SJE2 averages K/R 0.70, ADR 82.3 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 50% win rate in 40 matches. In 34 of 124 matches the rating was 1.10 or higher (27%), in 61 it was below 0.90. In 124 matches with detailed stats: 21 4Ks and 2 aces. SJE2 loses the most ELO from match 5 of the day (−62 ELO, win rate 44%). Things go best on Mirage (+2 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +2 ELO. Last 30 days: 97 matches, win rate 51%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.