SIXS4V4GE

Serbia
On FACEIT since 2019 164 matches tracked 58 matches in 30 days
ELO ▲ 244
3,099
30-day peak: 3,099
Rank EU ▲ 3,286 places
#5,505
Serbia #101 in Serbia
30 days · prev. #8,791 · best #5,505
Last updated:

How does SIXS4V4GE play?

Rating 0.98 K/R 0.67 ADR 72.7 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.7
Knife kills 5 in 164 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 3%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 19x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.15, ADR +4.6, Win rate +17 pp, ELO +721
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
40 matches · 53% win rate
In match 1 of the day −5 ELO
54 matches · 43% win rate
Between 12:00 and 18:00 −43 ELO, win rate 50%
On Tuesdays +7 ELO, win rate 41%

SIXS4V4GE loses the most ELO on Dust 2: −21 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 65%
0.61 better than 3%
67.6 better than 2%
0.94 better than 12%
38% of 136 duels better than 1%
39% of 38 situations right on the average
Dust 240
53% better than 43%
0.70 better than 23%
75.8 better than 19%
1.03 better than 35%
39% of 129 duels better than 2%
38% of 29 situations better than 46%
Ancient36
56% right on the average
0.69 better than 18%
74.3 better than 12%
0.98 better than 23%
56% of 124 duels better than 70%
39% of 18 situations better than 51%
Anubis18
67% better than 85%
0.69 better than 21%
75.5 better than 19%
0.97 better than 20%
56% of 62 duels better than 70%
67% of 12 situations better than 96%
Cache11
45% -
0.68 -
74.5 -
0.97-
54% of 46 duels -
29% of 7 situations -
Inferno7
57% -
0.61 -
68.3 -
0.88-
48% of 29 duels -
33% of 3 situations -
Nuke7
57% -
0.72 -
76.4 -
1.04-
57% of 23 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIXS4V4GE plays

Across 164 matches SIXS4V4GE averages K/R 0.67, ADR 72.7 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 59 of 164 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 123 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. SIXS4V4GE loses the most ELO on Dust 2 (−21 ELO, win rate 53%). Things go best on Mirage (+47 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +4.6, Win rate +17 pp, ELO +721. Got weaker: Headshots −3 pp. Last 30 days: 58 matches, win rate 59%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.