SIN_MATERRI

South Korea
On FACEIT since 2021 177 matches tracked 61 matches in 30 days
Last updated:

How does SIN_MATERRI play?

Rating 1.03 (from 156 matches) K/R 0.78 ADR 84.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
AWPerEntryMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.01−0.03 · Ø 1.04 better than 39%
Pistol kills per match 2.8
Knife kills 10 in 177 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 57%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 44x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.43
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.09, ADR −8.2, Win rate −14 pp, ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
33 matches · 39% win rate
On Ancient −19 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 −100 ELO, win rate 41%
On Thursdays +10 ELO, win rate 32%

SIN_MATERRI loses the most ELO on Dust 2: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 66%
0.82 better than 83%
88.5 better than 83%
1.06 better than 59%
49% of 310 duels better than 36%
21% of 28 situations better than 10%
Ancient33
48% better than 39%
0.74 right on the average
80.8 better than 46%
1.03 better than 48%
52% of 225 duels better than 53%
43% of 14 situations better than 63%
Dust 233
39% better than 10%
0.73 better than 44%
81.6 better than 54%
0.96 better than 24%
51% of 196 duels better than 46%
37% of 19 situations better than 45%
Nuke22
41% better than 13%
0.84 better than 81%
87.6 better than 72%
1.12 better than 68%
56% of 111 duels better than 68%
17% of 12 situations better than 8%
Anubis20
45% better than 26%
0.79 better than 71%
85.4 better than 73%
1.09 better than 68%
57% of 123 duels better than 79%
10% of 10 situations better than 3%
Cache10
30% -
0.74 -
83.4 -
0.99-
48% of 61 duels -
75% of 4 situations -
Inferno5
60% -
0.71 -
73.7 -
0.77-
56% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SIN_MATERRI plays

Across 177 matches SIN_MATERRI averages K/R 0.78 and ADR 84.8; the rating across the 156 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · all ELO ranges players. Averages 17.8 kills per match with 42% headshots. The strongest map is Mirage with a 56% win rate in 52 matches. In 53 of 156 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 155 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. SIN_MATERRI loses the most ELO on Dust 2 (−60 ELO, win rate 39%). Things go best on Mirage (+49 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +33 ELO. Improved over the last three months: Rating +0.43. Got weaker: K/R −0.09, ADR −8.2, Win rate −14 pp, ELO −163. Unchanged in recent months: Headshots at 42%. Last 30 days: 61 matches, win rate 43%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.