SIKK

Germany
254 matches tracked 10 matches in 30 days
Last updated:

How does SIKK play?

Rating 1.00 K/R 0.71 ADR 78.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Knife kills 1 in 254 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, ELO at 2,424
▼ Got worse
K/R −0.10, Rating −0.13, ADR −7.2, Win rate −15 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −123 ELO
35 matches · 43% win rate
On Ancient −75 ELO
28 matches · 50% win rate
On Fridays +249 ELO, win rate 45%

SIKK loses the most ELO in match 4 of the day: −123 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% better than 54%
0.71 better than 33%
79.8 better than 43%
0.99 better than 34%
49% of 429 duels better than 36%
43% of 46 situations better than 65%
Dust 241
49% better than 39%
0.68 better than 21%
73.0 better than 12%
0.97 better than 26%
43% of 184 duels better than 12%
43% of 21 situations better than 65%
Anubis37
54% better than 55%
0.70 better than 28%
75.4 better than 19%
0.98 better than 30%
49% of 131 duels better than 36%
35% of 31 situations better than 42%
Inferno35
46% better than 25%
0.71 better than 33%
78.8 better than 32%
1.01 better than 33%
48% of 151 duels better than 21%
55% of 20 situations better than 84%
Ancient28
50% better than 42%
0.79 better than 70%
86.6 better than 73%
1.08 better than 65%
50% of 145 duels better than 40%
35% of 20 situations better than 42%
Cache21
62% -
0.71 -
76.4 -
1.00-
49% of 99 duels -
43% of 14 situations -
Nuke6
67% -
0.69 -
75.2 -
0.92-
36% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIKK plays

Across 254 matches SIKK averages K/R 0.71, ADR 78.3 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 91 of 254 matches the rating was 1.10 or higher (36%), in 106 it was below 0.90. In 194 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. SIKK loses the most ELO in match 4 of the day (−123 ELO, win rate 43%). Things go best from match 5 of the day (+355 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +355 ELO. Got weaker: K/R −0.10, Rating −0.13, ADR −7.2, Win rate −15 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,424. Last 30 days: 10 matches, win rate 60%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.