SIKINTILIYIM

Sweden
298 matches tracked 48 matches in 30 days
ELO ▼ 76
2,258
30-day peak: 2,364
Rank EU
#113,510
Sweden #2,967 in Sweden
Last updated:

How does SIKINTILIYIM play?

Rating 1.09 K/R 0.78 ADR 80.7 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 297 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 2.9
Knife kills 7 in 297 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 40x 4K, 10 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 81.0, Headshots at 51%, ELO at 2,286
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
79 matches · 56% win rate
On Anubis −16 ELO
44 matches · 43% win rate
On Wednesdays −81 ELO, win rate 44%

SIKINTILIYIM loses the most ELO on Mirage: −46 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
60% better than 79%
0.76 better than 58%
78.8 better than 37%
1.08 better than 63%
52% of 523 duels right on the average
34% of 47 situations better than 44%
Mirage79
56% better than 67%
0.83 better than 83%
83.9 better than 63%
1.16 better than 84%
53% of 382 duels better than 60%
39% of 56 situations better than 53%
Ancient50
56% better than 63%
0.76 better than 56%
79.7 better than 38%
1.04 right on the average
48% of 289 duels better than 30%
44% of 25 situations better than 68%
Anubis44
43% better than 19%
0.76 better than 56%
80.5 better than 46%
1.06 better than 56%
51% of 185 duels better than 43%
33% of 27 situations better than 42%
Cache15
33% -
0.81 -
82.5 -
1.09-
46% of 91 duels -
22% of 9 situations -
Inferno7
0% -
0.82 -
89.9 -
1.16-
44% of 27 duels -
25% of 4 situations -
Nuke5
40% -
0.62 -
67.8 -
0.84-
40% of 20 duels -
0% of 2 situations -
Aim_map3
67% -
0.50 -
56.6 -
0.84-
51% of 93 duels -
51% of 93 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIKINTILIYIM plays

Across 297 matches SIKINTILIYIM averages K/R 0.78, ADR 80.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 93 matches. In 134 of 297 matches the rating was 1.10 or higher (45%), in 93 it was below 0.90. In 202 matches with detailed stats: 40 4Ks and 10 aces. Best month by rating: October 2026 at 1.22. SIKINTILIYIM loses the most ELO on Mirage (−46 ELO, win rate 56%). Things go best on Dust 2 (+66 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate, −10 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 81.0, Headshots at 51%, ELO at 2,286. Last 30 days: 48 matches, win rate 56%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.