SIKAR10666

Argentina
131 matches tracked 30 matches in 30 days
ELO ▼ 43
1,667
30-day peak: 1,826
Rank SA ▼ 5,707 places
#15,144
30 days · prev. #9,437 · best #9,130
Last updated:

How does SIKAR10666 play?

Rating 1.01 K/R 0.75 ADR 86.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

44% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 3.3
Knife kills 5 in 131 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 30x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 97%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 61%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.14, Rating +0.13, ADR +13.7, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −90

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.64). Clearly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −12 ELO
22 matches · 36% win rate
On Mirage −9 ELO
34 matches · 44% win rate
In match 2 of the day −7 ELO
32 matches · 38% win rate

SIKAR10666 loses the most ELO in match 3 of the day: −12 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 26%
0.72 better than 46%
83.2 better than 68%
1.01 right on the average
49% of 168 duels better than 41%
38% of 13 situations right on the average
Dust 230
37% better than 9%
0.76 better than 67%
85.0 better than 76%
0.99 better than 41%
48% of 194 duels better than 37%
29% of 14 situations better than 24%
Nuke29
52% better than 41%
0.72 better than 32%
84.8 better than 65%
0.98 better than 28%
49% of 150 duels better than 32%
14% of 14 situations better than 9%
Ancient15
60% better than 81%
0.74 better than 59%
86.4 better than 84%
0.98 better than 43%
56% of 88 duels better than 81%
44% of 9 situations better than 70%
Anubis10
40% -
0.85 -
101.7 -
1.19-
48% of 69 duels -
20% of 5 situations -
Inferno10
70% -
0.84 -
94.0 -
1.13-
70% of 50 duels -
38% of 8 situations -
Cache3
33% -
0.56 -
73.6 -
0.72-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIKAR10666 plays

Across 131 matches SIKAR10666 averages K/R 0.75, ADR 86.4 and a rating of 1.01. Biggest strength: Utility damage per round at 8.0, better than 97% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 16.4 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 39 of 131 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 98 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. SIKAR10666 loses the most ELO in match 3 of the day (−12 ELO, win rate 36%). Things go best on Dust 2 (+81 ELO, win rate 37%). Match no. 1 of the day goes best: 58% win rate, +70 ELO. Improved over the last three months: K/R +0.14, Rating +0.13, ADR +13.7, Headshots +5 pp. Got weaker: Win rate −10 pp, ELO −90. Last 30 days: 30 matches, win rate 50%, net ELO +231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.