SIGMA_BOY

Brazil
On FACEIT since 2016 144 matches tracked 43 matches in 30 days
Last updated:

How does SIGMA_BOY play?

Rating 0.97 K/R 0.69 ADR 76.3 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +363
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −181 ELO
40 matches · 45% win rate
On Inferno −29 ELO
31 matches · 65% win rate
On Thursdays +1 ELO, win rate 33%

SIGMA_BOY loses the most ELO in match 1 of the day: −181 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 56%
0.67 better than 18%
74.6 better than 19%
0.97 better than 28%
41% of 209 duels better than 7%
40% of 35 situations better than 58%
Inferno31
65% better than 89%
0.75 better than 62%
82.5 better than 59%
1.03 right on the average
50% of 146 duels better than 39%
40% of 15 situations better than 58%
Anubis23
39% better than 13%
0.66 better than 14%
74.2 better than 15%
0.93 better than 17%
52% of 63 duels better than 55%
33% of 12 situations better than 39%
Cache14
57% -
0.77 -
80.4 -
1.03-
62% of 58 duels -
20% of 5 situations -
Mirage12
33% -
0.67 -
78.9 -
0.92-
46% of 48 duels -
0% of 2 situations -
Nuke6
50% -
0.44 -
52.1 -
0.78-
19% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIGMA_BOY plays

Across 144 matches SIGMA_BOY averages K/R 0.69, ADR 76.3 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 49 of 144 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. SIGMA_BOY loses the most ELO in match 1 of the day (−181 ELO, win rate 45%). Things go best on Dust 2 (+28 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, +22 ELO. Improved over the last three months: Win rate +10 pp, ELO +363. Got weaker: K/R −0.09, Rating −0.10, ADR −8.9. Unchanged in recent months: Headshots at 56%. Last 30 days: 43 matches, win rate 56%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.