SIAIEI-

Switzerland
120 matches tracked 22 matches in 30 days
Last updated:

How does SIAIEI- play?

Rating 0.99 K/R 0.70 ADR 78.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.3
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.2, Win rate +7 pp
= Stayed the same
K/R at 0.70, Rating at 0.99
▼ Got worse
Headshots −2 pp, ELO −57

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −24 ELO
20 matches · 45% win rate
In match 2 of the day +46 ELO
34 matches · 41% win rate

SIAIEI- loses the most ELO in match 3 of the day: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 52%
0.71 better than 41%
80.7 better than 57%
1.01 right on the average
51% of 162 duels better than 55%
56% of 16 situations better than 89%
Dust 230
57% better than 73%
0.66 better than 19%
77.1 better than 35%
0.91 better than 16%
53% of 125 duels better than 65%
36% of 11 situations better than 47%
Inferno15
40% better than 12%
0.63 better than 8%
69.2 better than 5%
0.88 better than 8%
41% of 66 duels better than 9%
0% of 3 situations better than 1%
Anubis14
64% -
0.80 -
85.1 -
1.18-
59% of 63 duels -
56% of 9 situations -
Cache12
42% -
0.72 -
83.5 -
0.99-
56% of 54 duels -
25% of 4 situations -
Ancient10
60% -
0.68 -
73.0 -
1.00-
49% of 39 duels -
33% of 3 situations -
Nuke4
75% -
0.74 -
83.1 -
1.06-
32% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SIAIEI- plays

Across 120 matches SIAIEI- averages K/R 0.70, ADR 78.6 and a rating of 0.99. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 46 of 120 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. SIAIEI- loses the most ELO in match 3 of the day (−24 ELO, win rate 45%). Things go best on Mirage (+65 ELO, win rate 51%). Match no. 1 of the day goes best: 71% win rate, +46 ELO. Improved over the last three months: ADR +5.2, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −57. Unchanged in recent months: K/R at 0.70, Rating at 0.99. Last 30 days: 22 matches, win rate 55%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.