SHiPZ1017

Bulgaria
FACEIT verified FACEIT verified On FACEIT since 2015 143 matches tracked 22 matches in 30 days
ELO ▲ 111
3,216
30-day peak: 3,216
Rank EU ▲ 2,090 places
#3,482
Bulgaria #26 in Bulgaria
30 days · prev. #5,572 · best #3,425
Last updated:

How does SHiPZ1017 play?

Rating 1.22 (from 112 matches) K/R 0.85 ADR 88.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 38% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.3
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 26x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.15, ADR +5.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −92

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −122 ELO
22 matches · 55% win rate
On Mirage −30 ELO
44 matches · 50% win rate
Between 18:00 and 24:00 −108 ELO, win rate 53%

SHiPZ1017 loses the most ELO in match 3 of the day: −122 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 3.11 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
70% better than 93%
0.90 better than 94%
93.1 better than 90%
1.30 better than 95%
67% of 158 duels better than 97%
32% of 22 situations better than 29%
Mirage44
50% better than 29%
0.80 better than 67%
84.4 better than 61%
1.15 better than 75%
54% of 123 duels better than 58%
31% of 13 situations better than 25%
Ancient30
57% better than 55%
0.85 better than 85%
85.3 better than 65%
1.21 better than 88%
60% of 95 duels better than 87%
47% of 19 situations better than 73%
Inferno15
73% better than 85%
0.83 better than 68%
89.4 better than 68%
1.24-
45% of 33 duels better than 7%
40% of 5 situations right on the average
Nuke4
50% -
0.93 -
89.6 -
1.29-
54% of 28 duels -
50% of 4 situations -
Cache3
67% -
0.79 -
82.9 -
1.11-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHiPZ1017 plays

Across 143 matches SHiPZ1017 averages K/R 0.85 and ADR 88.0; the rating across the 112 rated matches is 1.22. Biggest strength: 3K rounds at 6.0%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 73 of 112 matches the rating was 1.10 or higher (65%), in 19 it was below 0.90. In 90 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.37. SHiPZ1017 loses the most ELO in match 3 of the day (−122 ELO, win rate 55%). Things go best on Dust 2 (+148 ELO, win rate 70%). Match no. 2 of the day goes best: 66% win rate, +76 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +5.9. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −92. Last 30 days: 22 matches, win rate 59%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.