SHOWTIMEE

Iraq
On FACEIT since 2024 407 matches tracked 109 matches in 30 days
Last updated:
Next update possible in 1h 42m

How does SHOWTIMEE play?

Rating 1.08 K/R 0.76 ADR 78.9 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 407 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (50%).

Headshot rate 28%−22 pp · Ø 50% better than 1%
AWP share of kills 54%+43 pp · Ø 11% better than 99%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.7
Zeus kills12 in 407 matches
Knife kills 45 in 407 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 61x 4K, 8 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +479
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 78.8, Headshots at 28%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −230 ELO
155 matches · 54% win rate
On Inferno −87 ELO
58 matches · 47% win rate
On Saturdays −65 ELO, win rate 36%

SHOWTIMEE loses the most ELO on Dust 2: −230 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2155
54% better than 60%
0.82 better than 81%
85.6 better than 70%
1.18 better than 86%
65% of 956 duels better than 97%
38% of 132 situations right on the average
Ancient93
43% better than 21%
0.77 better than 62%
78.9 better than 35%
1.07 better than 62%
60% of 513 duels better than 88%
42% of 78 situations better than 59%
Inferno58
47% better than 29%
0.69 better than 23%
75.2 better than 18%
1.02 better than 36%
56% of 309 duels better than 63%
29% of 31 situations better than 29%
Nuke32
53% better than 45%
0.72 better than 29%
70.8 better than 5%
1.02 better than 37%
63% of 132 duels better than 96%
32% of 22 situations better than 28%
Cache27
59% -
0.75 -
75.6 -
1.09-
64% of 146 duels -
26% of 23 situations -
Mirage25
48% better than 34%
0.66 better than 14%
68.0 better than 4%
0.93 better than 17%
59% of 123 duels better than 87%
44% of 18 situations better than 69%
Anubis17
35% better than 6%
0.63 better than 6%
66.5 better than 1%
0.87 better than 6%
47% of 90 duels better than 27%
53% of 15 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How SHOWTIMEE plays

Across 407 matches SHOWTIMEE averages K/R 0.76, ADR 78.9 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 28%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 28% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 178 of 407 matches the rating was 1.10 or higher (44%), in 116 it was below 0.90. In 347 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: August 2026 at 1.11. SHOWTIMEE loses the most ELO on Dust 2 (−230 ELO, win rate 54%). Things go best on Nuke (+99 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, −89 ELO. Improved over the last three months: Win rate +3 pp, ELO +479. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 78.8, Headshots at 28%. Last 30 days: 109 matches, win rate 46%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.