SHOSKY777

KP
301 matches tracked 100 matches in 30 days
Last updated:

How does SHOSKY777 play?

Rating 0.94 (from 241 matches) K/R 0.70 ADR 76.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 67%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.4
Knife kills 6 in 301 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 13%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 48x 4K, 5 aces in 241 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.69, ADR at 76.2
▼ Got worse
ELO −140

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
89 matches · 42% win rate
In match 3 of the day ±0 ELO
38 matches · 42% win rate
On Saturdays ±0 ELO, win rate 37%

SHOSKY777 loses the most ELO on Mirage: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
42% better than 18%
0.70 better than 30%
78.3 better than 38%
0.93 better than 18%
46% of 449 duels better than 21%
32% of 34 situations better than 33%
Dust 274
51% better than 49%
0.70 better than 31%
76.3 better than 27%
0.94 better than 19%
48% of 339 duels better than 34%
37% of 27 situations better than 46%
Anubis47
60% better than 75%
0.71 better than 34%
79.7 better than 40%
0.98 better than 31%
53% of 222 duels better than 56%
34% of 32 situations better than 42%
Ancient46
54% better than 59%
0.74 right on the average
78.1 better than 34%
0.99 better than 38%
48% of 214 duels better than 28%
59% of 17 situations better than 94%
Inferno17
59% better than 66%
0.60 better than 4%
67.0 better than 3%
0.87-
48% of 84 duels better than 30%
50% of 8 situations better than 77%
Nuke17
41% better than 10%
0.59 better than 3%
66.2 better than 2%
0.81-
39% of 84 duels better than 7%
60% of 5 situations better than 90%
Cache11
36% -
0.76 -
79.3 -
1.08-
56% of 62 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHOSKY777 plays

Across 301 matches SHOSKY777 averages K/R 0.70 and ADR 76.7; the rating across the 241 rated matches is 0.94. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 76 of 241 matches the rating was 1.10 or higher (32%), in 119 it was below 0.90. In 241 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. SHOSKY777 loses the most ELO on Mirage (−72 ELO, win rate 42%). Things go best on Dust 2 (+125 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −140. Unchanged in recent months: K/R at 0.69, ADR at 76.2. Last 30 days: 100 matches, win rate 48%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.