SHOGUN999

Kyrgyzstan
On FACEIT since 2024 211 matches tracked 111 matches in 30 days
ELO ▲ 162
2,248
30-day peak: 2,248
Rank EU
#117,245
Kyrgyzstan #408 in Kyrgyzstan
Last updated:

How does SHOGUN999 play?

Rating 0.98 (from 207 matches) K/R 0.68 ADR 76.0 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.3
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 2 aces in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.67, ADR at 75.7, Headshots at 43%
▼ Got worse
Rating −0.07, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
52 matches · 44% win rate
On Dust 2 −63 ELO
52 matches · 50% win rate
On Tuesdays +4 ELO, win rate 38%

SHOGUN999 loses the most ELO in match 1 of the day: −81 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 44%
0.68 better than 24%
75.8 better than 26%
0.99 better than 39%
57% of 114 duels better than 83%
47% of 45 situations better than 74%
Dust 252
50% better than 44%
0.67 better than 18%
72.3 better than 11%
0.95 better than 22%
45% of 157 duels better than 18%
20% of 30 situations better than 10%
Anubis34
53% right on the average
0.69 better than 26%
81.0 better than 52%
0.99 better than 35%
55% of 114 duels better than 71%
53% of 19 situations better than 85%
Ancient27
44% better than 24%
0.69 better than 24%
78.2 better than 32%
0.95 better than 23%
47% of 105 duels better than 27%
33% of 18 situations better than 37%
Nuke15
47% better than 26%
0.65 better than 7%
72.5 better than 8%
0.90 better than 6%
51% of 41 duels better than 42%
38% of 16 situations better than 45%
Inferno14
71% -
0.80 -
82.8 -
1.20-
58% of 40 duels -
31% of 13 situations -
Cache12
58% -
0.63 -
71.7 -
0.92-
36% of 28 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHOGUN999 plays

Across 211 matches SHOGUN999 averages K/R 0.68 and ADR 76.0; the rating across the 207 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 62 of 207 matches the rating was 1.10 or higher (30%), in 91 it was below 0.90. In 130 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. SHOGUN999 loses the most ELO in match 1 of the day (−81 ELO, win rate 44%). Things go best on Anubis (+77 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +25 ELO. Improved over the last three months: ELO +94. Got weaker: Rating −0.07, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.7, Headshots at 43%. Last 30 days: 111 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.