SHEZAAA333

Saudi Arabia
On FACEIT since 2025 290 matches tracked 69 matches in 30 days
ELO ▲ 101
2,765
30-day peak: 2,765
Rank EU
#20,080
Saudi Arabia #35 in Saudi Arabia
Last updated:
Next update possible in 46m 46s

How does SHEZAAA333 play?

Rating 1.03 K/R 0.74 ADR 80.9 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.8
Knife kills 4 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.3%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 11 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +10.8
= Stayed the same
Headshots at 56%, Win rate at 49%
▼ Got worse
ELO −325

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.62). Just above the average (0.75).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −202 ELO
73 matches · 52% win rate
In match 3 of the day −142 ELO
40 matches · 38% win rate
Between 6:00 and 12:00 −29 ELO, win rate 43%
On Mondays −91 ELO, win rate 36%

SHEZAAA333 loses the most ELO on Dust 2: −202 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.61 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
40% better than 7%
0.74 better than 43%
80.6 better than 43%
1.03 better than 41%
48% of 367 duels better than 26%
45% of 42 situations better than 71%
Dust 273
52% better than 43%
0.74 better than 43%
81.9 better than 51%
1.04 better than 42%
48% of 414 duels better than 27%
34% of 41 situations better than 39%
Ancient41
54% better than 52%
0.76 better than 53%
81.3 better than 45%
1.06 better than 53%
54% of 196 duels better than 61%
46% of 35 situations better than 71%
Anubis32
50% better than 36%
0.70 better than 24%
75.2 better than 16%
0.93 better than 12%
49% of 153 duels better than 31%
31% of 16 situations better than 31%
Cache19
37% better than 5%
0.74 better than 32%
80.8 better than 32%
1.02 better than 25%
45% of 65 duels better than 10%
67% of 3 situations better than 93%
Nuke19
58% better than 55%
0.73 better than 32%
81.0 better than 42%
1.05 better than 40%
48% of 86 duels better than 24%
45% of 11 situations better than 64%
Inferno12
75% -
0.82 -
91.2 -
1.19-
48% of 69 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SHEZAAA333 plays

Across 290 matches SHEZAAA333 averages K/R 0.74, ADR 80.9 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 119 of 290 matches the rating was 1.10 or higher (41%), in 107 it was below 0.90. In 227 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: October 2026 at 1.16. SHEZAAA333 loses the most ELO on Dust 2 (−202 ELO, win rate 52%). Things go best in match 4 of the day (+47 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +47 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +10.8. Got weaker: ELO −325. Unchanged in recent months: Headshots at 56%, Win rate at 49%. Last 30 days: 69 matches, win rate 54%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.