SHESAid1

Mongolia
On FACEIT since 2025 174 matches tracked 84 matches in 30 days
ELO ▲ 35
2,157
30-day peak: 2,157
Rank SEA ▲ 29 places
#3,691
Mongolia #947 in Mongolia
30 days · prev. #3,720 · best #3,189
Last updated:
Next update possible in 37m 58s

How does SHESAid1 play?

Rating 1.13 K/R 0.83 ADR 90.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.4
Knife kills 6 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 33x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, Headshots +3 pp, Win rate +20 pp
= Stayed the same
ADR at 91.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
56 matches · 43% win rate
Between 12:00 and 18:00 −23 ELO, win rate 47%
On Mondays ±0 ELO, win rate 45%

SHESAid1 loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 24%
0.83 better than 86%
90.6 better than 90%
1.11 better than 77%
53% of 254 duels better than 64%
48% of 23 situations better than 75%
Dust 247
57% better than 69%
0.89 better than 95%
96.9 better than 97%
1.19 better than 90%
51% of 322 duels right on the average
32% of 19 situations better than 34%
Ancient23
70% better than 96%
0.86 better than 93%
93.0 better than 93%
1.15 better than 85%
58% of 142 duels better than 84%
11% of 9 situations better than 4%
Inferno20
45% better than 23%
0.82 better than 82%
85.3 better than 71%
1.16 better than 83%
60% of 98 duels better than 86%
31% of 16 situations better than 34%
Anubis17
59% better than 75%
0.78 better than 71%
88.0 better than 86%
1.05 better than 57%
58% of 106 duels better than 85%
40% of 10 situations better than 58%
Nuke14
43% -
0.78 -
85.4 -
1.03-
56% of 90 duels -
0% of 5 situations -
Cache3
33% -
0.56 -
58.0 -
0.79-
29% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SHESAid1 plays

Across 174 matches SHESAid1 averages K/R 0.83, ADR 90.9 and a rating of 1.13. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 91 of 174 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 148 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. SHESAid1 loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+29 ELO, win rate 44%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.07, Rating +0.12, Headshots +3 pp, Win rate +20 pp. Unchanged in recent months: ADR at 91.2. Last 30 days: 84 matches, win rate 52%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.