SH3ZZ

United Kingdom
On FACEIT since 2017 206 matches tracked 41 matches in 30 days
ELO ▲ 41
3,212
30-day peak: 3,212
Rank EU ▲ 1,536 places
#3,377
United Kingdom #49 in United Kingdom
30 days · prev. #4,913 · best #3,344
Last updated:

How does SH3ZZ play?

Rating 1.02 (from 172 matches) K/R 0.69 ADR 73.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 21%+9 pp · Ø 12% better than 82%
K/D 1.03−0.04 · Ø 1.07 better than 31%
Pistol kills per match 3.0
Knife kills 2 in 206 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 5%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 23x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 70%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 10%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +344
= Stayed the same
K/R at 0.69, ADR at 73.2
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −98 ELO
46 matches · 46% win rate
On Inferno −31 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 +41 ELO, win rate 42%
On Mondays ±0 ELO, win rate 38%

SH3ZZ loses the most ELO in match 2 of the day: −98 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.38 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
60% better than 66%
0.68 better than 14%
72.3 better than 8%
1.03 better than 39%
55% of 161 duels better than 64%
43% of 47 situations better than 63%
Anubis59
41% better than 11%
0.69 better than 20%
75.1 better than 17%
0.99 better than 25%
57% of 204 duels better than 74%
42% of 36 situations better than 58%
Nuke29
45% better than 14%
0.66 better than 7%
70.4 better than 3%
0.98 better than 17%
56% of 77 duels better than 63%
32% of 19 situations better than 31%
Inferno24
46% better than 9%
0.72 better than 24%
74.7 better than 9%
1.12 better than 47%
52% of 58 duels better than 28%
50% of 16 situations better than 73%
Cache20
70% better than 82%
0.70 better than 12%
73.9 better than 6%
1.06 better than 32%
55% of 75 duels right on the average
44% of 18 situations better than 63%
Overpass5
60% -
0.61 -
65.1 -
0.63-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SH3ZZ plays

Across 206 matches SH3ZZ averages K/R 0.69 and ADR 73.1; the rating across the 172 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.1, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 64 of 172 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 145 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. SH3ZZ loses the most ELO in match 2 of the day (−98 ELO, win rate 46%). Things go best on Ancient (+260 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +120 ELO. Improved over the last three months: Win rate +8 pp, ELO +344. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 73.2. Last 30 days: 41 matches, win rate 49%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.