SH1ssshh

Russia
On FACEIT since 2021 129 matches tracked 36 matches in 30 days
ELO ▲ 73
2,053
30-day peak: 2,053
Rank EU
#207,625
Russia #54,358 in Russia
Last updated:

How does SH1ssshh play?

Rating 1.01 K/R 0.74 ADR 81.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 9 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +18 pp, ELO +578
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
24 matches · 54% win rate
On Anubis −22 ELO
22 matches · 64% win rate

SH1ssshh loses the most ELO on Ancient: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 30%
0.71 better than 37%
80.9 better than 53%
0.95 better than 26%
47% of 212 duels better than 28%
44% of 16 situations better than 67%
Ancient24
54% better than 57%
0.77 better than 64%
80.0 better than 41%
1.07 better than 65%
56% of 112 duels better than 75%
15% of 13 situations better than 6%
Dust 223
74% better than 99%
0.68 better than 22%
80.4 better than 47%
0.91 better than 12%
51% of 132 duels right on the average
69% of 16 situations better than 99%
Anubis22
64% better than 86%
0.81 better than 85%
88.1 better than 86%
1.13 better than 83%
50% of 107 duels better than 43%
30% of 20 situations better than 32%
Nuke13
38% -
0.77 -
81.6 -
1.01-
57% of 106 duels -
50% of 6 situations -
Cache6
33% -
0.71 -
79.4 -
1.04-
59% of 22 duels -
40% of 5 situations -
Inferno4
0% -
0.64 -
74.3 -
0.94-
45% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SH1ssshh plays

Across 129 matches SH1ssshh averages K/R 0.74, ADR 81.7 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 47 of 129 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 108 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. SH1ssshh loses the most ELO on Ancient (−26 ELO, win rate 54%). Things go best on Dust 2 (+21 ELO, win rate 74%). Improved over the last three months: Win rate +18 pp, ELO +578. Got weaker: K/R −0.11, Rating −0.18, ADR −10.0. Unchanged in recent months: Headshots at 43%. Last 30 days: 36 matches, win rate 61%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.