SH1N74ROF4N

RS
On FACEIT since 2023 112 matches tracked 112 matches in 30 days
ELO ▼ 152
3,329
30-day peak: 3,481
Rank EU ▼ 908 places
#2,054
RS #47 in RS
30 days · prev. #1,146 · best #1,146
Last updated:
Next update possible in 47m 38s

How does SH1N74ROF4N play?

Rating 0.97 K/R 0.72 ADR 83.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 31%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 2%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.9
Knife kills 9 in 112 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 14x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 +30 ELO, win rate 46%
On Fridays −59 ELO, win rate 45%

SH1N74ROF4N loses the most ELO on Nuke: −59 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
50% better than 32%
0.77 better than 57%
87.5 better than 78%
1.02 better than 35%
50% of 143 duels better than 35%
30% of 23 situations better than 30%
Ancient26
54% better than 44%
0.75 better than 45%
89.5 better than 82%
1.00 better than 28%
47% of 150 duels better than 19%
15% of 13 situations better than 6%
Nuke22
59% right on the average
0.76 better than 45%
87.6 better than 73%
1.04 better than 34%
50% of 135 duels better than 31%
30% of 10 situations better than 27%
Mirage16
44% better than 11%
0.66 better than 10%
75.0 better than 16%
0.89 better than 4%
38% of 80 duels better than 1%
13% of 8 situations better than 2%
Cache11
55% -
0.55 -
65.8 -
0.80-
41% of 63 duels -
40% of 5 situations -
Inferno5
60% -
0.74 -
82.2 -
1.02-
48% of 29 duels -
25% of 4 situations -
Dust 24
50% -
0.62 -
83.1 -
0.79-
31% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SH1N74ROF4N plays

Across 112 matches SH1N74ROF4N averages K/R 0.72, ADR 83.6 and a rating of 0.97. Biggest strength: Utility damage per round at 4.9, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 112 matches with detailed stats: 14 4Ks and 1 ace. SH1N74ROF4N loses the most ELO on Nuke (−59 ELO, win rate 59%). Last 30 days: 112 matches, win rate 53%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.