SF-deaglE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Strength62% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 15.4% of rounds and so well above the average (13.2%).
Utility and deaths
Average1.7 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.79). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.16 (at the start 1.08). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 87.7. Last 3 months: 88.5 (at the start 78.6). Clearly above the average (79.6).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 62% (at the start 61%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 40% (at the start 50%). Well below the average (49%).
Best month: October 2026 with 1,754.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.44 · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How SF-deaglE plays
Across 64 matches SF-deaglE averages K/R 0.83, ADR 85.0 and a rating of 1.13. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 18.5 kills per match with 62% headshots. The strongest map is Ancient with a 46% win rate in 13 matches. In 31 of 64 matches the rating was 1.10 or higher (48%), in 17 it was below 0.90. In 42 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +9.9. Got weaker: Win rate −10 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 40 matches, win rate 43%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.