SERESCHKA

Ukraine
On FACEIT since 2020 154 matches tracked 68 matches in 30 days
ELO ▲ 123
2,058
30-day peak: 2,058
Rank EU
#204,631
Ukraine #8,225 in Ukraine
Last updated:

How does SERESCHKA play?

Rating 0.89 K/R 0.61 ADR 68.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.3
Zeus kills1 in 154 matches
Knife kills 2 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.6% of rounds and so well below the average (4.1%).

2K rounds 9.6%−3.8 pp · Ø 13.4% better than 1%
3K rounds 1.6%−2.5 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 8x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.32, Rating −0.47, ADR −27.5, Win rate −4 pp, ELO −105

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.55
AprMayJunJulAugSepOct

Best month: April 2026 with 0.99. Last 3 months: 0.55 (at the start 0.87). Well below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
43 matches · 65% win rate
On Anubis −17 ELO
33 matches · 58% win rate
Between 0:00 and 6:00 −80 ELO, win rate 50%
On Sundays +1 ELO, win rate 50%

SERESCHKA loses the most ELO on Mirage: −49 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.11 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
73% better than 96%
0.61 better than 3%
71.8 better than 7%
0.88 better than 10%
52% of 118 duels better than 54%
39% of 31 situations better than 56%
Mirage43
65% better than 92%
0.53 better than 1%
59.6 better than 1%
0.80 better than 2%
43% of 127 duels better than 11%
41% of 29 situations better than 60%
Anubis33
58% better than 72%
0.62 better than 6%
68.2 better than 4%
0.91 better than 12%
43% of 111 duels better than 12%
23% of 22 situations better than 16%
Dust 217
47% better than 33%
0.69 better than 26%
72.7 better than 12%
1.01 better than 42%
58% of 60 duels better than 83%
17% of 6 situations better than 8%
Nuke10
10% -
0.51 -
61.5 -
0.71-
39% of 31 duels -
29% of 7 situations -
Overpass4
50% -
0.98 -
98.5 -
1.43-
76% of 21 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SERESCHKA plays

Across 154 matches SERESCHKA averages K/R 0.61, ADR 68.2 and a rating of 0.89. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 44 matches. In 36 of 154 matches the rating was 1.10 or higher (23%), in 84 it was below 0.90. In 125 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: April 2026 at 1.42. SERESCHKA loses the most ELO on Mirage (−49 ELO, win rate 65%). Things go best on Ancient (+80 ELO, win rate 73%). From match no. 5 of the day on, things go best: 68% win rate, +13 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.32, Rating −0.47, ADR −27.5, Win rate −4 pp, ELO −105. Last 30 days: 68 matches, win rate 62%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.