SENYE

Turks & Caicos Islands
On FACEIT since 2015 247 matches tracked 112 matches in 30 days
ELO ▼ 181
2,271
30-day peak: 2,539
Rank EU
#109,360
Turks & Caicos Islands #65 in Turks & Caicos Islands
Last updated:

How does SENYE play?

Rating 1.26 K/R 0.90 ADR 94.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 247 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.4
Knife kills 7 in 247 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 61x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.89, ADR at 93.7, Headshots at 49%, Win rate at 51%
▼ Got worse
Rating −0.05, ELO −89

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.89 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −77 ELO
35 matches · 37% win rate
On Nuke −23 ELO
35 matches · 54% win rate
On Saturdays −60 ELO, win rate 28%

SENYE loses the most ELO on Inferno: −77 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.57 · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
57% better than 69%
0.92 better than 97%
94.7 better than 94%
1.30 better than 97%
64% of 424 duels better than 97%
41% of 63 situations better than 60%
Cache35
60% -
0.94 -
99.1 -
1.33-
53% of 210 duels -
45% of 22 situations -
Inferno35
37% better than 5%
0.88 better than 91%
91.0 better than 84%
1.22 better than 87%
53% of 146 duels better than 44%
21% of 24 situations better than 15%
Nuke35
54% right on the average
0.95 better than 97%
99.6 better than 98%
1.31 better than 94%
62% of 220 duels better than 94%
26% of 27 situations better than 18%
Dust 230
47% better than 33%
0.81 better than 78%
90.5 better than 87%
1.11 better than 71%
60% of 177 duels better than 89%
47% of 17 situations better than 76%
Ancient12
33% -
0.79 -
85.9 -
1.08-
62% of 74 duels -
20% of 5 situations -
Anubis10
50% -
0.82 -
85.5 -
1.16-
62% of 55 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SENYE plays

Across 247 matches SENYE averages K/R 0.90, ADR 94.2 and a rating of 1.26. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 163 of 247 matches the rating was 1.10 or higher (66%), in 40 it was below 0.90. In 157 matches with detailed stats: 61 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. SENYE loses the most ELO on Inferno (−77 ELO, win rate 37%). Things go best on Dust 2 (+20 ELO, win rate 47%). Match no. 1 of the day goes best: 56% win rate, −52 ELO. Got weaker: Rating −0.05, ELO −89. Unchanged in recent months: K/R at 0.89, ADR at 93.7, Headshots at 49%, Win rate at 51%. Last 30 days: 112 matches, win rate 53%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.