SEMSHACK

Russia
On FACEIT since 2021 230 matches tracked 100 matches in 30 days
Last updated:

How does SEMSHACK play?

Rating 0.92 (from 180 matches) K/R 0.69 ADR 78.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 230 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 19x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +435
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.4

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −40 ELO
43 matches · 40% win rate
On Anubis −34 ELO
26 matches · 58% win rate
On Sundays −63 ELO, win rate 38%

SEMSHACK loses the most ELO in match 2 of the day: −40 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
48% better than 31%
0.74 better than 46%
81.8 better than 52%
0.99 better than 31%
47% of 234 duels better than 23%
45% of 49 situations better than 70%
Ancient43
56% better than 60%
0.66 better than 11%
77.6 better than 24%
0.85 better than 3%
47% of 133 duels better than 21%
57% of 21 situations better than 89%
Dust 242
52% better than 46%
0.66 better than 13%
72.0 better than 9%
0.95 better than 18%
45% of 121 duels better than 17%
57% of 23 situations better than 92%
Anubis26
58% better than 67%
0.64 better than 8%
77.5 better than 29%
0.87 better than 5%
42% of 78 duels better than 7%
25% of 8 situations better than 17%
Nuke13
38% -
0.61 -
70.5 -
0.72-
46% of 37 duels -
40% of 5 situations -
Inferno9
56% -
0.77 -
81.4 -
1.10-
55% of 20 duels -
50% of 2 situations -
Cache3
33% -
0.45 -
61.3 -
0.53-
0% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SEMSHACK plays

Across 230 matches SEMSHACK averages K/R 0.69 and ADR 78.0; the rating across the 180 rated matches is 0.92. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 45 of 180 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 177 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. SEMSHACK loses the most ELO in match 2 of the day (−40 ELO, win rate 40%). Things go best in match 4 of the day (+47 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +47 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +435. Got weaker: K/R −0.08, ADR −8.4. Last 30 days: 100 matches, win rate 53%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.