SEL1K_666

Spain
On FACEIT since 2024 218 matches tracked 51 matches in 30 days
Last updated:

How does SEL1K_666 play?

Rating 1.13 (from 200 matches) K/R 0.81 ADR 88.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.5
Knife kills 3 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 34x 4K, 5 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +222
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 88.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −82 ELO
54 matches · 61% win rate
On Dust 2 −62 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −87 ELO, win rate 38%
On Tuesdays +4 ELO, win rate 30%

SEL1K_666 loses the most ELO on Ancient: −82 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
61% better than 81%
0.84 better than 88%
92.9 better than 93%
1.16 better than 87%
53% of 258 duels better than 60%
41% of 41 situations better than 57%
Mirage52
46% better than 30%
0.73 right on the average
79.0 better than 43%
1.02 right on the average
56% of 214 duels better than 79%
38% of 29 situations right on the average
Anubis43
40% better than 15%
0.84 better than 91%
94.8 better than 96%
1.14 better than 85%
61% of 263 duels better than 94%
35% of 34 situations better than 43%
Dust 231
45% better than 28%
0.78 better than 70%
86.5 better than 76%
1.11 better than 74%
56% of 159 duels better than 76%
37% of 19 situations better than 49%
Inferno21
48% better than 35%
0.84 better than 88%
86.6 better than 74%
1.25 better than 90%
53% of 90 duels better than 58%
50% of 10 situations better than 79%
Nuke10
70% -
0.91 -
90.0 -
1.43-
66% of 29 duels -
60% of 5 situations -
Cache6
33% -
0.78 -
80.5 -
1.09-
43% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SEL1K_666 plays

Across 218 matches SEL1K_666 averages K/R 0.81 and ADR 88.0; the rating across the 200 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 105 of 200 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 132 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. SEL1K_666 loses the most ELO on Ancient (−82 ELO, win rate 61%). Things go best on Anubis (+65 ELO, win rate 40%). Match no. 2 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: Headshots +3 pp, ELO +222. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 88.4. Last 30 days: 51 matches, win rate 57%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.