SEEZM

Belarus
On FACEIT since 2019 124 matches tracked 58 matches in 30 days
ELO ▼ 62
2,054
30-day peak: 2,126
Rank EU
#207,098
Belarus #4,781 in Belarus
Last updated:

How does SEEZM play?

Rating 1.21 (from 103 matches) K/R 0.87 ADR 92.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 3.4
Knife kills 5 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.3%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 98%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 92.5, Win rate at 51%
▼ Got worse
Rating −0.38, Headshots −2 pp, ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
35 matches · 49% win rate
On Fridays −70 ELO, win rate 44%

SEEZM loses the most ELO on Mirage: −62 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 40%
0.88 better than 94%
88.4 better than 84%
1.30 better than 97%
63% of 95 duels better than 97%
35% of 23 situations better than 41%
Dust 226
58% better than 72%
0.82 better than 82%
88.5 better than 83%
1.06 better than 60%
53% of 114 duels better than 59%
50% of 10 situations better than 81%
Inferno18
56% better than 59%
0.86 better than 89%
101.0 better than 98%
1.20 better than 87%
56% of 106 duels better than 73%
44% of 9 situations better than 69%
Nuke13
54% -
0.87 -
90.7 -
1.17-
52% of 58 duels -
33% of 6 situations -
Anubis10
60% -
0.78 -
88.4 -
1.10-
63% of 41 duels -
-
Ancient9
22% -
1.00 -
102.8 -
1.34-
65% of 55 duels -
10% of 10 situations -
Cache9
44% -
0.86 -
85.5 -
1.23-
60% of 43 duels -
11% of 9 situations -
Vertigo3
67% -
1.13 -
116.7 -
1.53-
62% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SEEZM plays

Across 124 matches SEEZM averages K/R 0.87 and ADR 92.1; the rating across the 103 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 59 of 103 matches the rating was 1.10 or higher (57%), in 24 it was below 0.90. In 102 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. SEEZM loses the most ELO on Mirage (−62 ELO, win rate 49%). Things go best on Dust 2 (+1 ELO, win rate 58%). Improved over the last three months: K/R +0.04. Got weaker: Rating −0.38, Headshots −2 pp, ELO −163. Unchanged in recent months: ADR at 92.5, Win rate at 51%. Last 30 days: 58 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.