SEANPZ

USA
On FACEIT since 2014 130 matches tracked 63 matches in 30 days
ELO ▲ 34
2,186
30-day peak: 2,420
Rank NA ▼ 1,349 places
#4,454
USA #2,420 in USA
30 days · prev. #3,105 · best #3,079
Last updated:

How does SEANPZ play?

Rating 1.11 K/R 0.79 ADR 84.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SEANPZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: May 2026 with 0.83.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
53 matches · 43% win rate
On Mirage −52 ELO
50 matches · 50% win rate
Between 0:00 and 6:00 +11 ELO, win rate 47%
On Fridays −25 ELO, win rate 43%

SEANPZ loses the most ELO in match 1 of the day: −65 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.79 better than 74%
84.3 better than 69%
1.11 better than 76%
54% of 187 duels better than 67%
38% of 26 situations right on the average
Cache24
58% -
0.83 -
87.1 -
1.15-
50% of 107 duels -
64% of 14 situations -
Inferno23
74% better than 97%
0.83 better than 81%
86.7 better than 69%
1.17 better than 80%
49% of 98 duels better than 29%
45% of 11 situations better than 65%
Ancient19
26% better than 1%
0.74 right on the average
79.4 better than 39%
1.03 right on the average
41% of 63 duels better than 6%
20% of 10 situations better than 13%
Anubis6
33% -
0.64 -
70.8 -
0.87-
55% of 20 duels -
25% of 4 situations -
Dust 25
60% -
0.89 -
91.1 -
1.26-
58% of 24 duels -
17% of 6 situations -
Nuke3
67% -
0.83 -
88.8 -
1.12-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SEANPZ plays

Across 130 matches SEANPZ averages K/R 0.79, ADR 84.2 and a rating of 1.11. Biggest strength: 3K rounds at 5.4%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Inferno with a 74% win rate in 23 matches. In 63 of 130 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: May 2026 at 1.19. SEANPZ loses the most ELO in match 1 of the day (−65 ELO, win rate 43%). Things go best on Cache (+31 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +15 ELO. Last 30 days: 63 matches, win rate 56%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.