SCXRL0RD

Ukraine
121 matches tracked 81 matches in 30 days
Last updated:

How does SCXRL0RD play?

Rating 0.99 K/R 0.72 ADR 77.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 31%+21 pp · Ø 10% better than 97%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.0
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +4.3
= Stayed the same
Headshots at 32%
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.64). Right on the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
35 matches · 51% win rate
In match 1 of the day +3 ELO
25 matches · 20% win rate
On Mondays −66 ELO, win rate 33%

SCXRL0RD loses the most ELO on Dust 2: −70 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.92 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 51%
0.78 better than 76%
81.8 better than 62%
1.10 better than 79%
54% of 170 duels better than 71%
58% of 19 situations better than 92%
Ancient20
35% better than 8%
0.69 better than 26%
73.5 better than 14%
0.95 better than 26%
48% of 85 duels better than 33%
29% of 17 situations better than 26%
Mirage19
37% better than 10%
0.70 better than 37%
75.5 better than 29%
0.96 better than 33%
46% of 84 duels better than 26%
25% of 8 situations better than 18%
Inferno18
44% better than 20%
0.65 better than 14%
71.7 better than 9%
0.87 better than 7%
43% of 113 duels better than 13%
17% of 6 situations better than 10%
Anubis14
50% -
0.74 -
82.5 -
1.03-
48% of 61 duels -
27% of 11 situations -
Cache10
30% -
0.71 -
79.8 -
0.99-
53% of 58 duels -
60% of 5 situations -
Nuke3
33% -
0.66 -
76.8 -
0.80-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCXRL0RD plays

Across 121 matches SCXRL0RD averages K/R 0.72, ADR 77.5 and a rating of 0.99. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 15.5 kills per match with 32% headshots. The strongest map is Dust 2 with a 51% win rate in 35 matches. In 43 of 121 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. SCXRL0RD loses the most ELO on Dust 2 (−70 ELO, win rate 51%). Things go best on Ancient (+48 ELO, win rate 35%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +4.3. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 32%. Last 30 days: 81 matches, win rate 38%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.