SCR0WL

Djibouti
On FACEIT since 2015 260 matches tracked 33 matches in 30 days
Last updated:

How does SCR0WL play?

Rating 0.96 K/R 0.72 ADR 84.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.5
Knife kills 10 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 22x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +6.7
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −4 pp, ELO −479

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
37 matches · 43% win rate
On Inferno −25 ELO
40 matches · 50% win rate
Between 12:00 and 18:00 −87 ELO, win rate 40%
On Fridays −1 ELO, win rate 37%

SCR0WL loses the most ELO on Anubis: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 43%
0.78 better than 76%
90.9 better than 91%
1.05 better than 66%
53% of 415 duels better than 65%
35% of 34 situations better than 44%
Inferno40
50% better than 39%
0.75 better than 57%
87.2 better than 79%
1.00 better than 38%
51% of 198 duels better than 45%
41% of 17 situations better than 59%
Anubis37
43% better than 23%
0.68 better than 25%
80.7 better than 52%
0.91 better than 15%
41% of 143 duels better than 6%
24% of 17 situations better than 18%
Mirage33
58% better than 75%
0.71 better than 41%
81.5 better than 61%
0.96 better than 33%
47% of 145 duels better than 31%
59% of 17 situations better than 92%
Ancient28
57% better than 70%
0.67 better than 17%
78.5 better than 39%
0.87 better than 7%
51% of 126 duels right on the average
38% of 8 situations right on the average
Nuke20
35% better than 5%
0.64 better than 5%
76.0 better than 19%
0.82 better than 1%
48% of 113 duels better than 26%
22% of 9 situations better than 12%
Cache16
31% -
0.60 -
73.5 -
0.80-
44% of 68 duels -
60% of 5 situations -
Vertigo4
50% -
0.76 -
84.6 -
1.06-
60% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCR0WL plays

Across 260 matches SCR0WL averages K/R 0.72, ADR 84.1 and a rating of 0.96. Biggest strength: Utility damage per round at 6.5, better than 91% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 73 of 260 matches the rating was 1.10 or higher (28%), in 115 it was below 0.90. In 178 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. SCR0WL loses the most ELO on Anubis (−31 ELO, win rate 43%). Things go best on Mirage (+105 ELO, win rate 58%). Match no. 1 of the day goes best: 54% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +6.7. Got weaker: Win rate −4 pp, ELO −479. Unchanged in recent months: Headshots at 53%. Last 30 days: 33 matches, win rate 36%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.