SCH0U6

Denmark
On FACEIT since 2025 136 matches tracked
Last updated:

How does SCH0U6 play?

Rating 1.00 K/R 0.71 ADR 76.2 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+4 pp · Ø 50% better than 81%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.00+0.01 · Ø 0.99 better than 50%
Pistol kills per match 3.0
Knife kills 3 in 136 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 61%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 20%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 75.0, Headshots at 54%, Win rate at 50%, ELO at 1,737
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
35 matches · 40% win rate
On Nuke −18 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 +2 ELO, win rate 44%
On Saturdays +11 ELO, win rate 32%

SCH0U6 loses the most ELO from match 5 of the day: −24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Nuke
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 70%
0.70 better than 37%
77.8 better than 37%
0.99 right on the average
57% of 155 duels better than 85%
50% of 32 situations better than 79%
Mirage26
54% better than 64%
0.73 right on the average
79.2 better than 48%
1.02 better than 55%
50% of 119 duels better than 47%
40% of 20 situations better than 57%
Nuke21
48% better than 30%
0.71 better than 32%
75.5 better than 23%
0.99 better than 34%
47% of 90 duels better than 24%
55% of 11 situations better than 83%
Inferno17
41% better than 18%
0.73 better than 59%
74.6 better than 29%
1.03 better than 64%
54% of 63 duels better than 68%
40% of 10 situations better than 56%
Dust 216
50% right on the average
0.72 right on the average
73.7 better than 20%
1.00 better than 47%
46% of 54 duels better than 25%
42% of 12 situations better than 62%
Cache12
42% -
0.65 -
71.5 -
0.91-
44% of 41 duels -
38% of 8 situations -
Anubis8
38% -
0.70 -
73.0 -
0.99-
44% of 36 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCH0U6 plays

Across 136 matches SCH0U6 averages K/R 0.71, ADR 76.2 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 87% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 20% of level 8 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 48 of 136 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. SCH0U6 loses the most ELO from match 5 of the day (−24 ELO, win rate 40%). Things go best on Mirage (+35 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, +9 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 75.0, Headshots at 54%, Win rate at 50%, ELO at 1,737. Last 30 days: 7 matches, win rate 14%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.