SCEPSIS

Turkey
On FACEIT since 2014 122 matches tracked 20 matches in 30 days
ELO ▲ 36
2,489
30-day peak: 2,489
Rank EU
#55,013
Turkey #1,284 in Turkey
Last updated:

How does SCEPSIS play?

Rating 1.03 K/R 0.74 ADR 83.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 3 in 122 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 13x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 91%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +326
= Stayed the same
K/R at 0.74, Rating at 1.04, Win rate at 56%
▼ Got worse
ADR −4.7, Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
38 matches · 50% win rate
In match 2 of the day −26 ELO
26 matches · 42% win rate

SCEPSIS loses the most ELO in match 1 of the day: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.48 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
50% better than 42%
0.74 better than 47%
84.3 better than 63%
1.00 better than 38%
53% of 139 duels better than 55%
25% of 16 situations better than 19%
Dust 226
54% better than 60%
0.77 better than 62%
82.9 better than 57%
1.07 better than 60%
52% of 107 duels better than 53%
11% of 9 situations better than 3%
Anubis25
64% better than 83%
0.68 better than 20%
78.2 better than 32%
0.97 better than 26%
49% of 115 duels better than 36%
38% of 13 situations right on the average
Inferno18
56% better than 55%
0.75 right on the average
86.3 better than 68%
1.07 better than 52%
52% of 88 duels better than 36%
40% of 5 situations better than 56%
Cache12
67% -
0.86 -
95.6 -
1.22-
59% of 69 duels -
50% of 4 situations -
Nuke9
56% -
0.74 -
84.3 -
1.01-
47% of 45 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SCEPSIS plays

Across 122 matches SCEPSIS averages K/R 0.74, ADR 83.8 and a rating of 1.03. Biggest strength: Utility damage per round at 6.2, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 48 of 122 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. SCEPSIS loses the most ELO in match 1 of the day (−75 ELO, win rate 50%). Things go best on Ancient (+60 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, +60 ELO. Improved over the last three months: ELO +326. Got weaker: ADR −4.7, Headshots −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, Win rate at 56%. Last 30 days: 20 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.